Unigine::WidgetSpriteShader Class
Header: | #include <UnigineWidgets.h> |
Inherits from: | WidgetSprite |
This class creates a sprite to display a image with a custom post-process material applied.
See Also#
- UnigineScript API sample <UnigineSDK>/data/samples/widgets/sprite_01
WidgetSpriteShader Class
Members
static WidgetSpriteShaderPtr create ( const Ptr<Gui> & gui, const char * name = 0 ) #
Constructor. Creates a new sprite with post-process material and adds it to the specified GUI.Arguments
- const Ptr<Gui> & gui - GUI, to which the sprite will belong.
- const char * name - Post-process material name. This is an optional parameter.
static WidgetSpriteShaderPtr create ( const char * name = 0 ) #
Constructor. Creates a new sprite with post-process material and adds it to the Engine GUI.Arguments
- const char * name - Post-process material name. This is an optional parameter.
void setMaterial ( const Ptr<Material> & material ) #
Sets a post-process material for the widget.Arguments
Ptr<Material> getMaterial ( ) const#
Returns the current post-process material used for the widget.Return value
Post-process material.Last update:
16.08.2024
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter