Texture Buffer SSR Node
Description
Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates for reading texels from the texture.
This 2D Texture contains screen-space reflections (SSR) of opaque materials.
This buffer contains data of opaque materials only.
Last update:
16.08.2024
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