Unigine::ShapeConvex Class
Header: | #include <UniginePhysics.h> |
Inherits from: | Shape |
This class is used to create collision shape in the form of a convex hull.
See Also#
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/shapes/ folder:
- convex_00
- convex_01
- convex_02
- convex_03
- convex_04
- convex_05
- convex_06
- shapes_00
ShapeConvex Class
Members
static ShapeConvexPtr create ( ) #
Constructor. Creates a new empty convex hull.static ShapeConvexPtr create ( const Ptr<Object> & object, int surface ) #
Constructor. Creates a convex hull for a given object surface.Arguments
- const Ptr<Object> & object - Object, which surface will be approximated.
- int surface - Number of the surface to approximate with the convex hull.
static ShapeConvexPtr create ( const Ptr<Body> & body, const Ptr<Object> & object, int surface ) #
Constructor. Creates a convex hull for a given object surface and adds it to a given body.Arguments
- const Ptr<Body> & body - Body, to which the convex hull will belong.
- const Ptr<Object> & object - Object, which surface will be approximated.
- int surface - Number of the surface to approximate with the convex hull.
int setObject ( const Ptr<Object> & object, int surface, float error = 0.01 ) #
Sets an object surface, for which the convex hull should be created.Arguments
- const Ptr<Object> & object - Object, which surface will be approximated.
- int surface - Number of the surface to approximate with the convex hull. If -1 is passed to the function as a number of the surface then the convex hull is created for all the surfaces of the mesh.
For a dynamic mesh, the convex hull is not created for all the surfaces.
- float error - Permissible error, which is used to create the convex hull. This is an optional parameter.
Return value
1 if the convex hull is created successfully; otherwise 0.Last update:
16.08.2024
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