This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Режимы вывода изображения
Физика
Браузер SDK 2
Лицензирование и типы лицензий
Дополнения (Add-Ons)
Демонстрационные проекты
API Samples
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Unigine::Math::svec4 Struct

Header: #include <UnigineMathLibSVec4.h>

This class represents a vector with 4 unsigned short components.

svec4 Class

Members


svec4 ( ) #

Default constructor. Produces a zero vector.

svec4 ( const svec4& v ) #

Constructor. Initializes the vector by copying a given source vector.

Arguments

  • const svec4& v - Source vector.

svec4 ( unsigned short x, unsigned short y, unsigned short z, unsigned short w ) #

Constructor. Initializes the vector using given unsigned short values.

Arguments

  • unsigned short x - X component of the vector.
  • unsigned short y - Y component of the vector.
  • unsigned short z - Z component of the vector.
  • unsigned short w - W component of the vector.

svec4 ( const vec4& v, float scale ) #

Constructor. Initializes the vector using a given vec4 source vector and a scale multiplier.

Arguments

  • const vec4& v - Source vector.
  • float scale - Scale.

explicit svec4 ( unsigned short v ) #

Constructor. Initializes the vector using a given value: x=v, y=v, z=v, w=v.

Arguments

  • unsigned short v - Source value.

explicit svec4 ( const unsigned short* v ) #

Constructor. Initializes the vector using a given pointer to the array of unsigned short elements: x=v[0], y=v[1], z=v[2], w=v[3].

Arguments

  • const unsigned short* v - Pointer to the array of unsigned short elements.

explicit svec4 ( const dvec4& v ) #

Constructor. Initializes the vector using a given dvec4 source vector.

Arguments

  • const dvec4& v - Source vector.

explicit svec4 ( const ivec4& v ) #

Constructor. Initializes the vector using a given ivec4 source vector.

Arguments

  • const ivec4& v - Source vector.

explicit svec4 ( const vec4& v ) #

Constructor. Initializes the vector using a given vec4 source vector.

Arguments

  • const vec4& v - Source vector.

void set ( unsigned short val ) #

Sets the vector components equal to specified value: x=val, y=val, z=val, w=val.

Arguments

  • unsigned short val - Value.

void set ( unsigned short x_, unsigned short y_, unsigned short z_, unsigned short w_ ) #

Sets the vector by components.

Arguments

  • unsigned short x_ - X component of the vector.
  • unsigned short y_ - Y component of the vector.
  • unsigned short z_ - Z component of the vector.
  • unsigned short w_ - W component of the vector.

void set ( const svec4& val ) #

Sets the vector equal to the specified vector.

Arguments

  • const svec4& val - Source vector.

void set ( const unsigned short* val ) #

Sets the vector using the array of unsigned short elements: x=val[0], y=val[1], z=val[2], w=val[3].

Arguments

  • const unsigned short* val - Pointer to the array of unsigned short elements.

void set ( const vec4& val, float scale ) #

Sets the vector using a given vec4 vector and a scale multiplier.

Arguments

  • const vec4& val - Source vector.
  • float scale - Scale.

unsigned short * get ( ) #

Returns the pointer to the vector.

Return value

Pointer to the vector.

const unsigned short * get ( ) const#

Returns the constant pointer to the vector.

Return value

Pointer to the vector.

void get ( unsigned short* val ) const#

Sets the array of unsigned short values equal to the vector.

Arguments

  • unsigned short* val - The vector to be set.

svec4 & operator= ( const svec4& val ) #

Performs vector assignment. Destination vector = Source vector.

Arguments

  • const svec4& val - Source vector.

Return value

Result.

const unsigned short * operator const unsigned short * ( ) const#

Performs type conversion to const unsigned short *.

void * operator void * ( ) #

Performs type conversion to void *.

const void * operator const void * ( ) const#

Performs type conversion to const void *.

unsigned short * operator unsigned short * ( ) #

Performs type conversion to unsigned short *.

unsigned short operator[] ( int i ) const#

Performs array access to the vector item reference by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item reference.

unsigned short & operator[] ( int i ) #

Performs array access to the vector item by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item.
Last update: 16.08.2024
Build: ()