Face Forward Node
Description
Outputs a floating-point, surface normal vector that is facing the view direction.
This node actually flips the surface-normal (if needed) to face in a direction opposite to I; returns the result in N.
Ports
Name | Description | |
---|---|---|
N | The floating-point surface-normal vector that is required to store the result. | |
I | A floating-point, incident vector that points from the view position to the shading position. | |
Ng | A floating-point surface-normal vector. |
Last update:
16.08.2024
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