This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Режимы вывода изображения
Физика
Браузер SDK 2
Лицензирование и типы лицензий
Дополнения (Add-Ons)
Демонстрационные проекты
API Samples
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Unigine::Plugins::FMOD::DSPType Class

Header: #include <plugins/Unigine/FMOD/UnigineFMOD.h>
Notice
This set of functions is available when the FMOD plugin is loaded.

Pre-defined types of FMOD registered DSP units.

DSPType Class

Перечисления (Enums)

TYPE#

ИмяОписание
UNKNOWN = 0Was created via a non-FMOD plugin and has an unknown purpose.
MIXER = 1Does not process the signal, acts as a unit purely for mixing inputs.
OSCILLATOR = 2Generates sine/square/saw/triangle or noise tones.
LOWPASS = 3Filters sound using a high quality, resonant lowpass filter algorithm but consumes more CPU time. Deprecated and will be removed in a future release.
ITLOWPASS = 4Filters sound using a resonant lowpass filter algorithm that is used in Impulse Tracker, but with limited cutoff range (0 to 8060 Hz).
HIGHPASS = 5Filters sound using a resonant highpass filter algorithm. Deprecated and will be removed in a future release.
ECHO = 6Produces an echo on the sound and fades out at the desired rate.
FADER = 7Pans and scales the volume of a signal.
FLANGE = 8Produces a flange effect on the sound.
DISTORTION = 9Distorts the sound.
NORMALIZE = 10Normalizes or amplifies the sound to a certain level.
LIMITER = 11Limits the sound to a certain level.
PARAMEQ = 12Attenuates or amplifies a selected frequency range. Deprecated and will be removed in a future release.
PITCHSHIFT = 13Bends the pitch of a sound without changing the speed of playback.
CHORUS = 14Produces a chorus effect on the sound.
VSTPLUGIN = 15Allows the use of Steinberg VST plugins.
WINAMPPLUGIN = 16Allows the use of Nullsoft Winamp plugins.
ITECHO = 17Produces an echo on the sound and fades out at the desired rate as is used in Impulse Tracker.
COMPRESSOR = 18Dynamic compression (linked/unlinked multichannel, wideband).
SFXREVERB = 19I3DL2 reverb effect.
LOWPASS_SIMPLE = 20Filters sound using a simple lowpass with no resonance, but has flexible cutoff and is fast. Deprecated and will be removed in a future release.
DELAY = 21Produces different delays on individual channels of the sound.
TREMOLO = 22Produces a tremolo / chopper effect on the sound.
LADSPAPLUGIN = 23Unsupported / Deprecated.
SEND = 24Sends a copy of the signal to a return DSP anywhere in the DSP tree.
RETURN = 25Receives signals from a number of send DSPs.
HIGHPASS_SIMPLE = 26Filters sound using a simple highpass with no resonance, but has flexible cutoff and is fast. Deprecated and will be removed in a future release.
PAN = 27Pans the signal in 2D or 3D, possibly upmixing or downmixing as well.
THREE_EQ = 28Three-band equalizer.
FFT = 29Analyzes the signal and provides spectrum information back through getParameter.
LOUDNESS_METER = 30Analyzes the loudness and true peak of the signal.
ENVELOPEFOLLOWER = 31Tracks the envelope of the input/sidechain signal. Deprecated and will be removed in a future release.
CONVOLUTIONREVERB = 32Convolution reverb.
CHANNELMIX = 33Provides per channel gain, channel grouping of the input signal which also sets the speaker format for the output signal, and customizable input to output channel routing.
TRANSCEIVER = 34'Sends' and 'receives' from a selection of up to 32 different slots. It is like a send/return but it uses global slots rather than returns as the destination. Multiple transceivers can receive from a single channel, or multiple transceivers can send to a single channel, or a combination of both.
OBJECTPAN = 35Spatializes input signal by passing it to an external object mixer.
MULTIBAND_EQ = 36Five band parametric equalizer.
MAX = 37Maximum number of pre-defined DSP types.
Last update: 16.08.2024
Build: ()