Unigine::NavigationSector Class
Header: | #include <UniginePathFinding.h> |
Inherits from: | Navigation |
3D navigation feature is experimental and not recommended for production use.
This class is used to create a cuboid-shaped navigation area, within which the 2D and 3D routes can be calculated.
See Also#
- The article on Navigation Sector
- Navigation sample in C# Component Samples suite
- The Creating Routes usage example demonstrating how to create routes and recalculate them considering obstacles
- A set of UnigineScript API samples located in the data/samples/paths folder:
- route_00
- route_01
- route_02
- sector_00
- sector_01
- sector_02
NavigationSector Class
Members
static NavigationSectorPtr create ( const Math::vec3 & arg1 ) #
Constructor. Creates a navigation sector of the specified size.Arguments
- const Math::vec3 & arg1 - Box dimensions.
void setSize ( const Math::vec3 & size ) #
Sets the size of the navigation sector.Arguments
- const Math::vec3 & size - Box dimensions.
Math::vec3 getSize ( ) #
Returns the current size of the navigation sector.Return value
Box dimensions.static int type ( ) #
Returns the type of the node.Return value
Navigation type identifier.Last update:
16.08.2024
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