Unigine::ObjectVolumeSphere Class
Header: | #include <UnigineObjects.h> |
Inherits from: | Object |
This class is used to create a volume sphere. Depending on the assigned material, it can be used to render fog or a visible volume of light around a light source. A volume sphere can also be of an ellipsoid shape.
See Also#
A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/objects/ folder:
- volumes_01
- volumes_02
ObjectVolumeSphere Class
Members
static ObjectVolumeSpherePtr create ( const Math::vec3 & radius ) #
Constructor. Creates a new volume sphere object with given radius values.If a volume light material is assigned to an object, it is rendered based only on the X-axis radius value. If its radius values along Y or Z axes are smaller, then the object is cut along them.
Arguments
- const Math::vec3 & radius - Radius values of the new volume sphere object in units. If a negative value is provided, 0 will be used instead.
void setRadius ( const Math::vec3 & radius ) #
Updates volume sphere radius values. If a volume light material is assigned to an object, it is rendered based only on the radius value along the X axis. If its radius values along the Y or Z axes are smaller than along the X axis, the object is cut along them.Arguments
- const Math::vec3 & radius - New radius values of the volume sphere in units. If a negative value is provided, 0 will be used instead.
Math::vec3 getRadius ( ) const#
Returns the volume sphere radius values.Return value
The radius values of the volume sphere in units.static int type ( ) #
Returns the type of the node.Return value
Object type identifier.Last update:
16.08.2024
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