This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Режимы вывода изображения
Физика
Браузер SDK 2
Лицензирование и типы лицензий
Дополнения (Add-Ons)
Демонстрационные проекты
API Samples
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Unigine::Blob Class

Header: #include <UnigineStreams.h>
Inherits from: Stream

This class is used to store data in the memory (unlike File which is stored on the disk). The blob uses either an Unigine allocator (if #define USE_MEMORY is set, by default) or a system allocator.

Example#

The code below illustrates the following process:

  • Packing data to a blob and saving compressed data to a file
  • Reading and uncompressing data from the file to the destination blob
  • Reading data from the destination blob
Source code (C++)
// creating a source blob to store data
BlobPtr blob1 = Blob::create();

// creating a file to save our blob's data to
FilePtr file = File::create("test.dat", "w+");

// clearing a blob
blob1->clear();

// writing data to a blob (prefix, vector and postfix)
blob1->writeChar('B');
blob1->writeVec3(Math::vec3(0.1f, 0.2f, 0.3f));
blob1->writeChar('E');

// compressing blob's data with low compression and saving it to the file
blob1->compress(file, 0);

// closing the file
file->close();

// clearing a blob
blob1.clear();

// opening the data file for reading
file->open("test.dat", "r");

// creating a second blob
BlobPtr blob2 = Blob::create();

// reading and decompressing data from the file
blob2->decompress(file);

// closing the file
file->close();

// setting current position to the beginning of the blob
blob2->seekSet(0);

// reading data from a blob (prefix, vector and postfix)
char pref = blob2->readChar();
Math::vec3 v = blob2->readVec3();
char postf = blob2->readChar();

// reporting the decoded blob data and SHA1 checksum
Log::message("\nDESTINATION: [%c] vec(%f, %f, %f) [%c] - SHA1 checksum (%s)", pref, v.x, v.y, v.z, postf, blob2->getSHA1().get());

// clearing a blob
blob2.clear();

Blob Class

Members


static BlobPtr create ( size_t size = 0 ) #

Constructor. Creates a new blob of the specified size.

Arguments

  • size_t size - Blob size.

void set ( size_t offset, unsigned char value ) #

Sets the value of the specified byte in the blob.

Arguments

  • size_t offset - The offset in the blob.
  • unsigned char value - The byte value.

unsigned char get ( size_t offset ) #

Returns the value of the specified byte in the blob.

Arguments

  • size_t offset - The offset, in bytes.

Return value

The byte value.

int getc ( ) #

Gets a next symbol from the blob.

Return value

Character read from the blob.

String getCRC32 ( ) #

Returns the 32-bit CRC checksum.

Return value

The 32-bit CRC checksum.

void setData ( unsigned char * OUT_data, size_t size ) #

Sets new data to the Blob instance.
Notice
You should manage the previously stored data manually.

Arguments

  • unsigned char * OUT_data - Data to set to the Blob instance.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.
  • size_t size - The size of the blob.

unsigned char * getData ( ) #

Returns the current blob data.

Return value

Blob data.

String getMD5 ( ) #

Returns a 128-bit MD5 checksum.

Return value

128-bit MD5 checksum.

String getSHA1 ( ) #

Returns a 160-bit SHA1 checksum.

Return value

160-bit SHA1 checksum.

String getSHA256 ( ) #

Returns a 256-bit SHA256 checksum.

Return value

256-bit SHA256 checksum.

size_t getSize ( ) #

Returns the current blob size.

Return value

Blob size.

void allocate ( size_t size ) #

Allocates the required memory without resizing the blob.
Notice
The blob will be resized dynamically when the allocated memory is filled.

Arguments

  • size_t size - Size of the allocated memory in bytes.

void clear ( ) #

Clears the blob size to 0.

int compress ( const Ptr<Stream> & dest, int quality ) #

Compresses the blob and writes it into the given stream.
Notice
This method uses zlib compression which is better than Lz4 (see the compressLz4() method), but significantly slower.

Arguments

  • const Ptr<Stream> & dest - Destination stream.
  • int quality - Compression quality (0 is for fast compression, 1 is for a small size).

Return value

1 if the data is compressed successfully; otherwise, 0.

int compressLz4 ( const Ptr<Stream> & dest, int quality ) #

Compresses the blob with Lz4 algorithm and writes it into the given stream.

Arguments

  • const Ptr<Stream> & dest - Destination stream.
  • int quality - Compression quality (0 is for fast compression, 1 is for a small size).

Return value

1 if the data is successfully compressed; otherwise, 0.

int decode ( const char * src ) #

Decodes a base64 encoded string into the blob.

Arguments

  • const char * src - Source base64 encoded string.

Return value

Returns 1 if the data is decoded successfully; otherwise, 0.

int decodeZBase32 ( const char * src ) #

Decodes a Zbase32 encoded string into the blob.

Arguments

  • const char * src - Source Zbase32 encoded string.

Return value

Returns 1 if the data is decoded successfully; otherwise, 0.

int decompress ( const Ptr<Stream> & src ) #

Reads the compressed blob from a stream and decompresses it.

Arguments

  • const Ptr<Stream> & src - Source stream to read data from.

Return value

1 if the blob is decompressed successfully; otherwise, 0.

int decompressLz4 ( const Ptr<Stream> & src ) #

Reads and decompresses a previously compressed blob with Lz4 algorithm from a given stream.

Arguments

  • const Ptr<Stream> & src - Source stream to read data from.

Return value

1 if the blob is successfully decompressed; otherwise, 0.

String encode ( ) #

Encodes the blob into the base64 encoded string.

Return value

Base64 encoded string.

String encodeZBase32 ( ) #

Encodes the blob into the ZBase32 encoded string.

Return value

ZBase32 encoded string.

int eof ( ) #

Tests if the end of the blob has been reached.

Return value

Returns 1 if the end of the blob is reached; otherwise, 0.

int flush ( ) #

Flushes the blob.

Return value

Returns 1 if the blob is flushed successfully; otherwise, 0.

void reserve ( size_t size ) #

Reserves the blob, i.e. allocates (size * 1.5) bytes without resizing the blob. It will be resized dynamically when the allocated memory is filled.

Arguments

  • size_t size - Size of the allocated memory.

void resize ( size_t size ) #

Allocates the required memory and resizes the blob.

Arguments

  • size_t size - Size of the blob in bytes.

int seekCur ( size_t offset ) #

Seeks to position relative to the current offset.

Arguments

  • size_t offset - Offset in bytes from the current position of indicator.

Return value

Returns 1 if the blob position indicator is set successfully; otherwise, 0.

int seekEnd ( size_t offset ) #

Seeks to position relative to the end of the blob.

Arguments

  • size_t offset - Offset in bytes from the end of the blob.

Return value

Returns 1 if the blob position indicator is set successfully; otherwise, 0.

int seekSet ( size_t offset ) #

Seeks to position relative to the start of the blob.

Arguments

  • size_t offset - Offset in bytes from the beginning of the blob.

Return value

Returns 1 if the blob position indicator is set successfully; otherwise, 0.

size_t tell ( ) #

Gets the current blob offset position indicator.

Return value

Returns the current blob offset.
Last update: 16.08.2024
Build: ()