Network
The Network set of samples demonstrates how to implement an asynchronous http request to the server and display a result.
Image Http Request sample shows how to implement an asynchronous HTTP request to the server and display a result. The requests are sent to download PNG and JPEG images — only these two image formats can be loaded by engine to Unigine::Image from raw data in runtime.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.19.1\source\network
Image Http Response sample shows how to implement an asynchronous HTTP server that sends images in response to requests. While running the sample, you'll need to open http://127.0.0.1:8080/unigine.png in your browser to see the result.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.19.1\source\network
Simple Http Request sample demonstrates how to implement an asynchronous HTTP request to the server and retrieve the requested data.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.19.1\source\network
Simple Http Response sample demonstrates how to implement an asynchronous HTTP request to the server that sends the current player position in response to requests. While running the sample, you'll need to open http://127.0.0.1:8080/player_pos in your browser to see the result.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.19.1\source\network
Accessing Demo Source Code#
You can study and modify the source code of this demo to create your own projects. To access the source code do the following:
- Find the C++ Samples demo in the Demos section and click Install (if you haven't installed it yet).
- After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
- In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
- Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.