Unigine.AnimationModifierMat4 Class
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Inherits from: | AnimationModifier |
AnimationModifierMat4 Class
Перечисления (Enums)
FOLLOW_MODE#
Properties
AnimationModifierMat4.FOLLOW_MODE FollowMode#
The transformation mode for the modified object.
float FollowPositionOffset#
The position offset along the follow axis.
bool IsUniformTime#
The value showing if the modifier values are changed uniformly along the timeline.
Members
AnimationModifierMat4 ( AnimParams.PARAM param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams.PARAM param - Parameter to be animated by the modifier.
AnimationModifierMat4 ( AnimParams.PARAM param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams.PARAM param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierMat4 ( AnimParams.PARAM param, string param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams.PARAM param - Parameter to be animated by the modifier.
- string param_name - Name of the parameter.
AnimationModifierMat4 ( string param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
AnimationModifierMat4 ( string param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierMat4 ( string param, string param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
- string param_name - Name of the parameter.
void Copy ( AnimationModifierMat4 modifier ) #
Copies all data from the specified source animation modifier.Arguments
- AnimationModifierMat4 modifier - Source animation modifier.
void AddValue ( float time, mat4 value ) #
Adds the value to the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
- mat4 value - The modifier value at the specified time.
void UpdateUniformTime ( bool enabled, bool force_update = false ) #
Changes the value that defines if the modifier values are changed uniformly along the timeline. Enabling the uniform time allows avoiding such cases as speeding up or slowing down due to the curve shape.Arguments
- bool enabled - The current value.
- bool force_update - The target value.
Last update:
13.12.2024
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter