This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Unigine.WidgetDialogFile Class

Inherits from: WidgetDialog

This class creates dialog window where a file is selected. On the left side file-related information or an image preview is displayed.

Example
#

The following C# component illustrates how to create a file selection dialog widget and use it to select files.

CFileDialog.cs

Source code (C#)
// widgets to be used and callback functions for them
	WidgetLabel file_name;
	WidgetButton open_button;
	WidgetDialogFile file_dialog;
	// callback to be fired on clicking the button displaying the file dialog
	void on_button_clicked()
	{
		// resetting file sepection, showing the dialog and setting permanent focus to it
		file_dialog.File = "";
		file_dialog.Hidden = false;
		file_dialog.SetPermanentFocus();
	}

	// callback to be fired on clicking the Ok button of the file dialog
	void dialog_ok_clicked()
	{
		// getting the current path selection fron the dialog and checking if the file exists
		string path = file_dialog.File;
		if(!FileSystem.IsFileExist(path))
			return;
		
		// if the file exists hiding the dialog, displaying the selected file on the "file_name" label and removing focus
		file_dialog.Hidden = true;
		file_name.Text = path;
		file_dialog.RemoveFocus();
	}

	// callback to be fired on clicking the Cancel button of the file dialog
	void dialog_cancel_clicked()
	{
		file_dialog.Hidden = true;
		file_dialog.RemoveFocus();
	}

	EventConnections connections = new EventConnections();

	void Init()
	{
		// getting a pointer to the system GUI
		Gui gui = Gui.GetCurrent();
		
		// creating a label widget to display the file selected via the dialog
		file_name = new WidgetLabel(gui, "No file selected yet");
		gui.AddChild(file_name, Gui.ALIGN_TOP | Gui.ALIGN_BACKGROUND);
		
		// creating a button widget to display the file dialog
		open_button = new WidgetButton(gui, "Select an image file on disk");
		gui.AddChild(open_button, Gui.ALIGN_TOP | Gui.ALIGN_BACKGROUND);
		
		// setting "on_button_clicked" function to handle CLICKED event for the button
		open_button.EventClicked.Connect(connections, on_button_clicked);

		// creating a file dialog widget and setting its caption, default path and file extensions filter to display only *.png and *.jpeg files
		file_dialog = new WidgetDialogFile(gui, "File open dialog");
		file_dialog.Path = "./";
		file_dialog.Filter = ".png.jpeg";

		// setting "dialog_ok_clicked" function to handle CLICKED event for dialog Ok button
		file_dialog.GetOkButton().EventClicked.Connect(connections, dialog_ok_clicked);

		// setting "dialog_cancel_clicked" function to handle CLICKED event for dialog Cancel button
		file_dialog.GetCancelButton().EventClicked.Connect(connections,dialog_cancel_clicked);

		// adding the created file dialog widget to the system GUI and hiding it
		file_dialog.Hidden = true;
		gui.AddChild(file_dialog, Gui.ALIGN_OVERLAP | Gui.ALIGN_CENTER);
		
	}

WidgetDialogFile Class

Properties

string Filter#

The currently used file name filter.

string Tabs#

The list of tabs in the file picker dialog. the tabs allow the user to interact several folders at once.

string File#

The currently selected file.

string Path#

The current path to the folder, contents of which is displayed in the file picker.

Members


WidgetDialogFile ( Gui gui, string str = 0 ) #

Constructor. Creates a file picker dialog with given parameters and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the dialog will belong.
  • string str - Dialog title. This is an optional parameter.

WidgetDialogFile ( string str = 0 ) #

Constructor. Creates a file picker dialog with given parameters and adds it to the Engine GUI.

Arguments

  • string str - Dialog title. This is an optional parameter.
Last update: 19.04.2024
Build: ()