Unigine.ImportNode Class
ImportNode Class
Properties
IntPtr Data#
The metadata of the imported node.
string Filepath#
The path to the output node file.
ImportCamera Camera#
The camera node attribute.
ImportLight Light#
The light node attribute.
ImportMesh Mesh#
The mesh node attribute.
string Name#
The name of the imported scene node.
ImportNode Parent#
The parent node of the imported scene node.
dmat4 Transform#
The transformation matrix of the imported scene node.
Members
ImportNode ( ) #
Constructor. Creates an empty ImportNode instance.void AddChild ( ImportNode node ) #
Adds the specified node as a child to the imported scene node.Arguments
- ImportNode node - Node to be added as a child to the imported node.
bool RemoveChild ( ImportNode node ) #
Removes the specified node from the list of children of the imported scene node.Arguments
- ImportNode node - Node to be removed from the list of children.
ImportNode GetChild ( int index ) #
Returns the child node of the imported node having the specifed index.Arguments
- int index - Child node index within the range from 0 to (total number of children - 1).
Return value
Child node of the imported node with the specified index.int GetNumChildren ( ) #
Returns the number of children of the imported node.Return value
Number of node's children.Last update:
13.12.2024
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