Reflection Class
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
This class is used to create reflections for user or extern classes and namespaces. It allows you to get names and custom attribute strings for all variables, arrays, user classes and namespaces within it. Such attributes can be used for smart automatic code generation for GUI or any game logic. For example, it is possible to get attributes, parse them in the required way, and feed them to the Expression which will compile the resulting code.
Usage Example
The sample below is showing how to create an XML serialization system for any instance classes by simple adding of special attributes to getter and setter functions.
#include <unigine.h>
/*
* Implementation of a MyClass, the user class with special functions for XML serialization
*/
class MyClass {
private:
int int_value;
vec3 vec3_value;
public:
[serialize:int_value]
int getIntValue() {
return int_value;
}
[serialize:int_value]
void setIntValue(int value) {
int_value = value;
}
[serialize:vec3_value]
vec3 getVec3Value() {
return vec3_value;
}
[serialize:vec3_value]
void setVec3Value(vec3 value) {
vec3_value = value;
}
};
/*
* Serialize XML for any class instance
*/
Xml serialize(int instance) {
// specify only simple types of data to be serialized
string function_types[] = (
"int" : "int",
"float" : "float",
"double" : "double",
"vec3" : "vec3",
"Vec3" : "Vec3",
"vec4" : "vec4",
"Vec4" : "Vec4",
"string" : "string",
);
// create a reflection class
Reflection reflection = new Reflection();
// return NULL value if the instance cannot be reflected
if(reflection.reflect(instance) == false) return NULL;
// create an XML class instance
Xml xml = new Xml();
xml.setName("instance");
// write the instance class name as an attribute
xml.setArg("type",reflection.getName());
// simple check of an attribute function for serialization
int is_serialize(string str,string &name) {
// the attribute string must be like [serialize:%parameter_name]
string ret[0];
strsplit(str,":",ret);
if(ret.size() < 2) return false;
if(trim(ret[0]) != "serialize") return false;
name = ret[1];
return true;
}
// a loop for all class functions
forloop(int i = 0; reflection.getNumFunctions()) {
string name = "";
// check function for a "serialize" attribute
if(is_serialize(reflection.getFunctionAttribute(i),name) == false) continue;
// specify get and check function types
string type = function_types.check(reflection.getFunctionType(i),"");
if(type == "") continue;
// specify that the parameter "get" function must have zero arguments
if(reflection.getNumFunctionArgs(i) != 0) continue;
// add parameter child to XML
Xml parameter = xml.addChild("parameter");
parameter.setArg("name",name);
parameter.setArg("type",type);
// call the "get" function instance to get a parameter value
parameter.setData(string(instance.call(reflection.getFunctionID(i))));
}
// return the XML with instance parameters data
return xml;
}
int init() {
// create MyClass instance
MyClass instance = new MyClass();
// set the parameters to the class instance
instance.setIntValue(33);
instance.setVec3Value(vec3(1.2f,2.3f,3.1f));
// create the XML
Xml xml = serialize(instance);
// write XML to the file
if(xml != NULL) {
xml.save("my_class.xml");
}
return 1;
}
As a result we will get the XML file with the following content:
<?xml version="1.0" encoding="utf-8"?>
<instance type="MyClass">
<parameter name="int_value" type="int">33</parameter>
<parameter name="vec3_value" type="vec3">1.2 2.3 3.1</parameter>
</instance>
Reflection Class
Members
Reflection ( ) #
Constructor. After creating a Reflection instance, a reflect() function should be called.string getArrayAttribute ( int num ) #
Returns the attribute of the given array.Arguments
- int num - Array index.
Return value
Array attribute.string getArrayName ( int num ) #
Returns the name of the given array.Arguments
- int num - Array index.
Return value
Array name.string getAttribute ( ) #
Returns the attribute of a namespace or a class.Return value
Attribute.string getBaseName ( ) #
Returns a base namespace name used when calling reflection methods.Return value
Base namespace name.string getClassAttribute ( int num ) #
Returns the attribute of the given class.Arguments
- int num - Class index.
Return value
Class attribute.string getClassName ( int num ) #
Returns the name of the argument.Arguments
- int num - Class index.
Return value
Class name.string getFunctionArgName ( int num, int arg ) #
Returns the name of the function argument.Arguments
- int num - Function index.
- int arg - Argument index.
Return value
Argument name.string getFunctionArgType ( int num, int arg ) #
Returns the type of the function argument (INT, LONG, VEC3, etc.).Arguments
- int num - Function index.
- int arg - Argument index.
Return value
Argument type.string getFunctionAttribute ( int num ) #
Returns the attribute of the given function.Arguments
- int num - Function index.
Return value
Function attribute.int getFunctionID ( int num ) #
Returns the ID of the user-defined function.Arguments
- int num - Function index.
Return value
Function ID.string getFunctionName ( int num ) #
Returns the name of the given function.Arguments
- int num - Function index.
Return value
Function name.string getFunctionType ( int num ) #
Returns the type of the specified function.Arguments
- int num - The function ID.
Return value
Function type.string getName ( ) #
Returns a namespace name used when calling reflection methods.Return value
Namespace name.string getNameSpaceAttribute ( int num ) #
Returns the attribute of the given namespace.Arguments
- int num - Namespace index.
Return value
Namespace attribute.string getNameSpaceName ( int num ) #
Returns the name of the given namespace.Arguments
- int num - Namespace index.
Return value
Namespace name.int getNumArrays ( ) #
Returns the total number of arrays in the namespace or a class.Return value
Number of arrays.int getNumClasses ( ) #
Returns the total number of classes in the namespace.Return value
Number of classes.int getNumFunctionArgs ( int num ) #
Returns the number of arguments of the function.Arguments
- int num - Function index.
Return value
Number of function arguments.int getNumFunctions ( ) #
Returns the total number of functions in the namespace or a class.Return value
Number of functions.int getNumNameSpaces ( ) #
Returns the total number of namespaces in the namespace or a class.Return value
Number of namespaces.int getNumVariables ( ) #
Returns the total number of variables in the namespace or a class.Return value
Number of variables.string getVariableAttribute ( int num ) #
Returns the attribute of the given variable.Arguments
- int num - Variable index.
Return value
Variable attribute.string getVariableName ( int num ) #
Returns the name of the given variable.Arguments
- int num - Variable index.
Return value
Variable name.Last update:
13.12.2024
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