Unigine.WidgetManipulator Class
Inherits from: | Widget |
This base class creates a draggable 3D manipulator.
See Also#
- Usage example: Using Manipulators to Transform Objects
- Widget Manipulator implementation in CPP Samples suite
WidgetManipulator Class
Properties
mat4 Modelview#
The current projection matrix of the handler.
mat4 Projection#
The current model-view matrix of the handler.
mat4 Transform#
The current transformation matrix of the handler.
mat4 Basis#
The current basis of the coordinate system for the handler. it can either be the world coordinates (the identity matrix) or coordinates of the parent node if the manipulated node is a child.
vec4 Color#
The current color for a manipulator.
int Size#
The current handle size of the manipulator. depending on the handle shape, this can be a radius or an altitude.
float Step#
The step which is used to align objects.
int Mask#
The mask that hides axis arrows (along X, Y or Z) of the handler.
Gui RenderGui#
The current render gui.
bool IsFocusAxis#
The value indicating if any axis of the manipulator is currently in focus.
bool IsHoverAxis#
The value indicating if any axis of the manipulator is currently hovered.
int FocusedAxis#
The number of the manipulator axis, that is currently in focus.
Members
WidgetManipulator ( Gui gui ) #
WidgetManipulator constructor. Creates a manipulator widget and adds it to the specified GUI.Arguments
- Gui gui - GUI instance.
WidgetManipulator ( ) #
WidgetManipulator constructor. Creates a manipulator widget and adds it to the Engine GUI.Last update:
13.12.2024
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