Unigine.WidgetIcon Class
Inherits from: | Widget |
This class creates a toggleable icon with two states - pressed or not.
The object of this class looks as follows:
See Also#
- Widgets sample in C# Component Samples suite
WidgetIcon Class
Properties
string Text#
The current floating text set to be over the icon.
int TextAlign#
The current alignment flag set for the floating text over the icon.
string Texture#
The path to the icon image.
bool Toggled#
The value indicating if the icon serving as a toggle button is pressed.
bool Toggleable#
The value indicating if the icon is a toggle button or a simple button. the default is 0.
Members
WidgetIcon ( Gui gui, string str = 0, int width = 0, int height = 0 ) #
Constructor. Creates an icon of the specified size using a given texture and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the new icon will belong.
- string str - The path to a texture file.
- int width - Icon width.
- int height - Icon height.
WidgetIcon ( string str = 0, int width = 0, int height = 0 ) #
Constructor. Creates an icon of the specified size using a given texture and adds it to the Engine GUI.Arguments
- string str - The path to a texture file.
- int width - Icon width.
- int height - Icon height.
void SetImage ( Image image ) #
Sets an icon image.Arguments
- Image image - Image to set.
Image GetImage ( ) #
Returns the icon image.Return value
Icon image.Last update:
13.12.2024
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