Unigine.AnimationObjectNode Class
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Inherits from: | AnimationObject |
This class enables you to manage proxy animation objects used to animate nodes. Binding to a specific node in the framework of a specific playback is performed via an instance of the AnimationBindNode class.
AnimationObjectNode Class
Properties
AnimationBindNode Bind#
The binding of this proxy-object to a specific node to be animated.
Members
AnimationObjectNode ( string name ) #
Constructor. Creates a new node animation object with the specified name.Arguments
- string name - Node animation object name.
void SetPlaybackOverriddenBind ( AnimationPlayback playback, AnimationBindNode bind ) #
Sets a new binding of the animation object to a specific node for the specified playback (binding override).Arguments
- AnimationPlayback playback - Animation playback for which a new binding of the animation object is to be added.
- AnimationBindNode bind - Binding to a specific node to be animated.
AnimationBindNode GetPlaybackOverriddenBind ( AnimationPlayback playback ) #
Returns the current binding of the animation object to a specific node for the specified playback (binding override).Arguments
- AnimationPlayback playback - Animation playback for which a node binding of the animation object is to be retrieved.
Return value
Overridden binding to a specific node animated.Last update:
13.12.2024
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