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Unigine.SplinePoint Class

This class is used to manage individual points of the world spline graph.

SplinePoint Class

Properties

int NumSources#

The total number of source nodes assigned to this spline point.

int NumSegments#

The total number of segments sharing this spline point.

vec3 Position#

The current position of the spline point.

WorldSplineGraph Parent#

The WorldSplineGraph node to which the spline point belongs.

int NumNodes#

The total number of nodes placed at this spline point.

Members


void SetEnabled ( bool enable, bool with_segments = 1 ) #

Sets a value indicating whether the spline point is enabled.

Arguments

  • bool enable - 1 to enable the spline point, 0 to disable.
  • bool with_segments - Use true to enable all segments, to which the point belongs as well, false to enable the spline point only.

bool IsEnabled ( ) #

Returns a value indicating whether the spline point is enabled.

Return value

true if the spline point is enabled; otherwise, false.

void GetSplineSegments ( SplineSegment[] OUT_segments ) #

Returns the list of segments, to which the spline point belongs, and puts them to the specified array of SplineSegment elements.

Arguments

  • SplineSegment[] OUT_segments - Array to store the list of segments, to which the spline point belongs.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void ClearSources ( ) #

Clears the list of source nodes for the spline point.

void AssignSource ( string name ) #

Assigns a source node with the given name to the spline point.

Arguments

void RemoveSource ( string name ) #

Removes the source node with the given name.

Arguments

void GetSources ( string[] OUT_sources ) #

Returns a list of source nodes assigned to the spline point and puts it to the specified vector.

Arguments

  • string[] OUT_sources - List of source nodes assigned to the spline point.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

void Copy ( SplinePoint src ) #

Copies all parameters from the specified source spline point.

Arguments

  • SplinePoint src - Source spline point.

SplinePoint Clone ( ) #

Returns a clone of the spline point.

Return value

Clone of the spline point.

int GetSourceNodeType ( string name ) #

Returns the type of the source node with the specified name.

Arguments

Return value

Source node type.

void SetLinkVariant ( string name, int variant ) #

Sets a link variant for the junction source node with the specified name.

Arguments

  • string name - Source node name.
  • int variant - Link variant number for the junction source node.

int GetLinkVariant ( string name ) #

Returns the current link variant for the junction source node with the specified name.

Arguments

Return value

Link variant number for the junction source node.

int GetLinkWorldPosition ( SplineSegment segment, out Vec3 position ) #

Gets the current link (bone) position of the junction source node and puts it to the specified position vector.

Arguments

  • SplineSegment segment - Spline segment for which the position of the corresponding link (bone) of the junction source node is to be obtained.
  • out Vec3 position - Vector to store the position of the junction source node's link (bone) corresponding to the specified spline segment.

Return value

1 if the current position of the junction source node's link (bone) corresponding to the specified spline segment was obtained successfully; otherwise 0.

int GetNumNodes ( ) #

Returns the total number of nodes placed at this spline point.

Return value

Total number of nodes placed at this spline point.
Last update: 19.04.2024
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