Unigine.AnimationModifierFloat Class
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Inherits from: | AnimationModifier |
AnimationModifierFloat Class
Properties
float DefaultValue#
The default value of all modifier elements.
AnimationCurveFloat Curve#
The curve storing the values used by the modifier.
bool IsUniformTime#
The value showing if the modifier values are changed uniformly along the timeline.
Members
AnimationModifierFloat ( AnimParams.PARAM param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams.PARAM param - Parameter to be animated by the modifier.
AnimationModifierFloat ( AnimParams.PARAM param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams.PARAM param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierFloat ( AnimParams.PARAM param, string param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams.PARAM param - Parameter to be animated by the modifier.
- string param_name - Name of the parameter.
AnimationModifierFloat ( string param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
AnimationModifierFloat ( string param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierFloat ( string param, string param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
- string param_name - Name of the parameter.
void Copy ( AnimationModifierFloat modifier ) #
Copies all data from the specified source animation modifier.Arguments
- AnimationModifierFloat modifier - Source animation modifier.
float GetValueByTime ( float time ) #
Returns the value of the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
Return value
The modifier value at the specified time.float GetValueByNormalizedTime ( float normalized_time ) #
Returns the normalized value of the modifier at the specified time.Arguments
- float normalized_time - The normalized time value.
Return value
The modifier value at the specified time.void AddValue ( float time, float value, AnimationCurve.KEY_TYPE type = Enum.AnimationCurve.KEY_TYPE.LINEAR ) #
Adds the value to the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
- float value - The modifier value at the specified time.
- AnimationCurve.KEY_TYPE type - Interpolation type set for the key, one of the KEY_TYPE values.
void UpdateUniformTime ( bool enabled, bool force_update = false ) #
Changes the value that defines if the modifier values are changed uniformly along the timeline. Enabling the uniform time allows avoiding such cases as speeding up or slowing down due to the curve shape.Arguments
- bool enabled - The current value.
- bool force_update - The target value.
Last update:
13.12.2024
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