Unigine.WidgetEditLine Class
Inherits from: | Widget |
This class creates an editable single-line text field containing a text string.
The object of this class looks as follows:
See Also#
- Widgets sample in C# Component Samples suite
WidgetEditLine Class
Properties
string Text#
The text for the text field.
int Selection#
The position from which the selection starts.
int Cursor#
The cursor position in the text field.
int Capacity#
The maximum length of a string entered into the text field.
int Background#
The value indicating if a background texture is rendered for the text field.
int Validator#
The validator associated with the text field. The default is VALIDATOR_ANY.
bool Password#
The value indicating if the text field is a password field (all entered characters are displayed as dots).
bool Editable#
The value indicating if the contents of the text field can be edited.
vec4 BorderColor#
The border color for the widget.
vec4 SelectionColor#
The color used to highlight the selection for the widget.
vec4 BackgroundColor#
The background color for the widget.
string StyleTextureBorder#
The path to the texture to be used as a border of the widget.
string StyleTextureBackground#
The path to the texture to be used as a background of the widget.
string StyleTextureSelection#
The path to the texture to be used as a background for the selected text.
Members
WidgetEditLine ( Gui gui, string str = 0 ) #
Constructor. Creates a text field and adds it to the specified GUI.Arguments
- Gui gui - GUI, to which the text field will belong.
- string str - Initial value. This is an optional parameter.
WidgetEditLine ( string str = 0 ) #
Constructor. Creates a text field and adds it to the Engine GUI.Arguments
- string str - Initial value. This is an optional parameter.
string GetSelectionText ( ) #
Returns currently selected text.Return value
Currently selected text.void ClearSelectionText ( ) #
Deletes currently selected text.Last update:
13.12.2024
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