Unigine.ObjectMeshSplineCluster Class
Inherits from: | Object |
ObjectMeshSplineCluster Class
Properties
int NumMeshes#
The Number of meshes.
string MeshPath#
The path to the source .mesh-file used for the object.
Members
static int type ( ) #
Returns the type of the node.Return value
Node type identifier.mat4 GetMeshTransform ( int num ) #
Returns the transformation of the given mesh instance.Arguments
- int num - Mesh instance number.
Return value
Mesh transformation matrix.bool GetClusterTransforms ( WorldBoundBox bounds, mat4[] OUT_transforms ) #
Collects transformations (local coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.Arguments
- WorldBoundBox bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
- mat4[]
OUT_transforms - Buffer to store transformations of spline cluster meshes.This output buffer is to be filled by the Engine as a result of executing the method.
Return value
true, if there are transformations of spline cluster meshes; or false, if there are no transformations of spline cluster meshes found.bool GetClusterWorldTransforms ( WorldBoundBox bounds, mat4[] OUT_transforms ) #
Collects transformations (world coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.Arguments
- WorldBoundBox bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
- mat4[]
OUT_transforms - Buffer to store transformations of spline cluster meshes.This output buffer is to be filled by the Engine as a result of executing the method.
Return value
true, if there are transformations of spline cluster meshes; or false, if there are no transformations of spline cluster meshes found.Last update:
13.12.2024
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