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Unigine.WidgetMenuBox Class

Inherits from: Widget

This class creates a menu box. A menu box can be either stand-alone or attached to a menu bar. In the first case, it needs to be handled manually. By using this widget, you can do the following:

  • Create hierarchical menus.
  • Use the other widgets as menu items (See the example).

See Also
#

  • Widgets sample in C# Component Samples suite
  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/widgets/ folder:
    • menubox_00
    • menubox_01
    • menubox_02
  • The Widgets article providing details on menubox features

WidgetMenuBox Class

Properties

string CurrentItemData#

The data of the item clicked last. the data can be used as a text identifier of the item (instead of using the number of the item).

string CurrentItemText#

The text of the item that is clicked last.

int CurrentItem#

The item that is clicked last.

int NumItems#

The total number of items in the menu.

string Texture#

The path to the texture with mini icons that are used with the list items. the texture is a vertical strip of square icons.

int SpaceY#

The vertical space between menu items and between them and menu borders.

int SpaceX#

The horizontal space between menu items and between them and menu borders.

vec4 BorderColor#

The border color for the widget.

vec4 SelectionColor#

The color used to highlight the current selection for the widget.

vec4 BackgroundColor#

The background color used for the widget.

bool CurrentItemHighlight#

The highlight flag for the item that is clicked last.

vec4 CurrentItemColor#

The color of the highlight for item that is clicked last. the highlight state should be enabled.

Members


WidgetMenuBox ( Gui gui, int x = 0, int y = 0 ) #

Constructor. Creates an empty menu box with specified spacing between menu items as well as items and menu borders and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the menu will belong.
  • int x - Horizontal space.
  • int y - Vertical space.

WidgetMenuBox ( int x = 0, int y = 0 ) #

Constructor. Creates an empty menu box with specified spacing between menu items as well as items and menu borders and adds it to the Engine GUI.

Arguments

  • int x - Horizontal space.
  • int y - Vertical space.

void SetImage ( Image image ) #

Sets an image with mini icons to be used with items. The image is a vertical strip of square icons.

Arguments

  • Image image - Image to set.

Image GetImage ( ) #

Gets the image with mini icons that are used with menu items.

Return value

Image with mini icons (the vertical strip of square icons).

void SetItemData ( int item, string str ) #

Sets the text data for a given item. The data can be used as a text identifier of the item (instead of using the number of the item).

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • string str - Data to set.

string GetItemData ( int item ) #

Returns the text data of the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Item text data.

void SetItemEnabled ( int item, bool enabled ) #

Sets a value indicating if a given item is enabled (i.e. can be clicked).

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • bool enabled - 1 to enable the item, 0 to disable it.

int IsItemEnabled ( int item ) #

Returns a value indicating if a given item is enabled (i.e. can be clicked).

Arguments

  • int item - Item number.

Return value

Positive number if the item is enabled; otherwise, 0.

void SetItemSelectable ( int item, int selectable ) #

Sets a value indicating if a given item can be selected.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int selectable - 1 to set the item as selectable; otherwise, 0.

int IsItemSelectable ( int item ) #

Returns a value indicating if the given item can be selected. By default, the item is selectable.

Arguments

  • int item - Item number.

Return value

Returns 1 if the item is selectable; otherwise, 0.

void SetItemSeparator ( int item, int separator ) #

Adds or removes a separator after a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int separator - Positive number to add a separator, 0 to remove it.

int IsItemSeparator ( int item ) #

Checks whether a separator is placed after the given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Positive number if separator is placed; otherwise, 0.

void SetItemSpace ( int item, int space ) #

Sets a space after the given item.

Arguments

  • int item - Item number in range from 0 to the total number of menu bar items.
  • int space - Space to set, in pixels.

int GetItemSpace ( int item ) #

Returns the space after the given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Item space.

void SetItemText ( int item, string str ) #

Sets a text for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • string str - Item text.

string GetItemText ( int item ) #

Returns the text of a given item in range from 0 to the total number of items.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Item text.

void SetItemTexture ( int item, int texture ) #

Sets an icon for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture).

int GetItemTexture ( int item ) #

Returns the icon of a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Zero-based ID of the icon (i.e. number of the icon in the icon texture).

void SetItemToolTip ( int item, string str ) #

Sets a tooltip for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • string str - Tooltip to set.

string GetItemToolTip ( int item ) #

Returns the tooltip of a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Text of the item tooltip.

void SetItemWidget ( int item, Widget w ) #

Sets a menu widget for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • Widget w - A widget to be used as a menu item.

Widget GetItemWidget ( int item ) #

Returns the menu widget of a given item.

Arguments

  • int item - Item number on range from 0 to the total number of menu items.

Return value

Menu widget.

void SetSpace ( int x, int y ) #

Sets a space between menu items and between them and menu borders.

Arguments

  • int x - Horizontal space. If a negative value is provided, 0 will be used instead.
  • int y - Vertical space. If a negative value is provided, 0 will be used instead.

int AddItem ( string str, int texture = -1 ) #

Adds a new item with a given text and an icon.

Arguments

  • string str - Item text.
  • int texture - Zero-based ID of the icon (i.e. number of the icon in the icon texture).

Return value

Number of the added item.

void Clear ( ) #

Removes all items from the menu.

void RemoveItem ( int item ) #

Removes a given item from the menu.

Arguments

  • int item - Item number in range from 0 to the total number of items.

void ResetCurrentItem ( ) #

Resets the item clicked last.
Last update: 19.04.2024
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