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Unigine.BodyPath Class

Inherits from: Body

This class represents a path along which an arbitrary rigid body can be moved. For example, it allows for creation of a physically simulated train moving along the railtrack. BodyRigid and BodyPath should be connected together with JointPath.

Notice
The path is a spline along which an object can be moved.

See Also
#

  • A set of samples located in the data/samples/ directory, namely:
    1. physics/train_00.cpp
    2. joints/path_00.cpp

BodyPath Class

Properties

Path Path#

The path along which physical objects are moving. by using this function, you can change velocity of the objects moving along the path, their transformation, etc.

string PathName#

The A name of the path along which physical objects are moving.

Members


BodyPath ( ) #

Constructor. Creates a path with default properties, along which a rigid body is moved.

BodyPath ( Object object ) #

Constructor. Creates a path with default properties for the given object. Along this path a rigid body is moved.

Arguments

  • Object object - Object represented with the new path body.

vec3 GetClosestPosition ( vec3 position ) #

Finds the point on the path which is the closest to the given reference point.

Arguments

  • vec3 position - Coordinates of the reference point.

Return value

Coordinates of the reference point, if the path exists; otherwise, the (0 0 0) vector is returned.

quat GetClosestRotation ( vec3 position ) #

Finds the point on the path which is the closest to the given reference point and returns rotation set by the path in this point.

Arguments

  • vec3 position - Coordinates of the reference point.

Return value

Rotation set by the path in the found point, if the path is exists; otherwise, the (0 0 0 1) quaternion is returned.
Last update: 19.04.2024
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