Unigine.EngineWindowGroup Class
Inherits from: | EngineWindow |
The class to create and manage window groups. It allows arranging of multiple windows of a group into tabs, defining parameters of window group elements (such as tabs and window separators), and detecting intersections with nested windows. The picture below shows the elements of the window group:
There are three types of the window groups:
- Vertical
- Horizontal
- Group of tabs
Within the group, all windows are stacked according to one of these types.
Creating a Window Group#
A window group can be created in one of the following ways:
- You can create an empty group using one of the EngineWindowGroup class constructors and then add windows or other groups to it.
- You can stack windows using WindowManager class functionality.
In this article, we will consider only the first one.
The following examples demonstrate how to create groups of different types using the EngineWindowGroup class and add nested windows to them:
// create separate windows that will be grouped
EngineWindowViewport horizontal_1 = new EngineWindowViewport("Horizontal 1", 512, 256);
EngineWindowViewport horizontal_2 = new EngineWindowViewport("Horizontal 2", 512, 256);
EngineWindowViewport horizontal_3 = new EngineWindowViewport("Horizontal 3", 512, 256);
// create a horizontal group
EngineWindowGroup horizontal_group = new EngineWindowGroup(EngineWindowGroup.GROUP_TYPE.HORIZONTAL, "Horizontal Group", 565, 310);
// add windows to the group
horizontal_group.Add(horizontal_1);
horizontal_group.Add(horizontal_2);
horizontal_group.Add(horizontal_3);
// set a position of the group
horizontal_group.Position = new ivec2(50, 60);
// render the group
horizontal_group.Show();
// create separate windows that will be grouped
EngineWindowViewport vertical_1 = new EngineWindowViewport("Vertical 1", 512, 256);
EngineWindowViewport vertical_2 = new EngineWindowViewport("Vertical 1", 512, 256);
EngineWindowViewport vertical_3 = new EngineWindowViewport("Vertical 1", 512, 256);
// create a vertical group
EngineWindowGroup vertical_group = new EngineWindowGroup(EngineWindowGroup.GROUP_TYPE.VERTICAL, "Vertical Group", 305, 670);
// add windows to the group
vertical_group.Add(vertical_1);
vertical_group.Add(vertical_2);
vertical_group.Add(vertical_3);
// set a position of the group
vertical_group.Position = new ivec2(665, 60);
// render the group
vertical_group.Show();
// create separate windows that will be grouped
EngineWindowViewport tab_1 = new EngineWindowViewport("Tab 1", 512, 256);
EngineWindowViewport tab_2 = new EngineWindowViewport("Tab 2", 512, 256);
EngineWindowViewport tab_3 = new EngineWindowViewport("Tab 3", 512, 256);
// create a group of tabs
EngineWindowGroup tab_group = new EngineWindowGroup(EngineWindowGroup.GROUP_TYPE.TAB, "Tab Group", 565, 310);
tab_group.Add(tab_1);
tab_group.Add(tab_2);
tab_group.Add(tab_3);
// set a position of the group
tab_group.Position = new ivec2(50, 420);
// render the group
tab_group.Show();
Editing a Window Group#
Editing a window group involves modifying its elements such as tabs and separators, adding or removing nested windows, specifying an automatic deletion mode, and so on.
// create separate windows that will be grouped
EngineWindowViewport horizontal_1 = new EngineWindowViewport("Horizontal 1", 512, 256);
EngineWindowViewport horizontal_2 = new EngineWindowViewport("Horizontal 2", 512, 256);
EngineWindowViewport horizontal_3 = new EngineWindowViewport("Horizontal 3", 512, 256);
// create a horizontal group
EngineWindowGroup horizontal_group = new EngineWindowGroup(EngineWindowGroup.GROUP_TYPE.HORIZONTAL, "Horizontal Group", 800, 256);
// add windows to the group
horizontal_group.Add(horizontal_1);
horizontal_group.Add(horizontal_2);
horizontal_group.Add(horizontal_3);
// set a position of the group
horizontal_group.Position = new ivec2(50, 60);
// update a hierarchy in self gui of the group
horizontal_group.UpdateGuiHierarchy();
int position_offset = 100;
float value_offset = 0.2f;
for (int i = 0; i < horizontal_group.NumNestedWindows; i++)
{
// change a tab
horizontal_group.SetTabTitle(i, "New name " + i.ToString());
if (i == 0) horizontal_group.SetHorizontalTabWidth(i, position_offset);
// change a separator
horizontal_group.SetSeparatorValue(i, horizontal_group.GetSeparatorValue(i) + value_offset);
}
// render the group
horizontal_group.Show();
Managing Groups#
The EngineWindowGroup and base EngineWindow classes offer a range of functions that allow implementing custom logic for grouping and ungrouping windows. For example, you can do the following:
- Control whether the group can be modified (i.e. whether new windows can be added and the nested windows can be removed).
- Check if a window can be added to the group
- Access the nested windows
- Specify the automatic deletion mode
And more, providing you with flexible control over the grouping logic.
EngineWindowGroup Class
Перечисления (Enums)
GROUP_TYPE#
AUTO_DELETE_MODE#
Properties
EngineWindowGroup.GROUP_TYPE GroupType#
bool Fixed#
EngineWindowGroup.AUTO_DELETE_MODE AutoDeleteMode#
int NumNestedWindows#
int CurrentTab#
int SeparatorWidth#
int SeparatorHeight#
ivec2 IntersectedItemPosition#
ivec2 IntersectedItemSize#
Members
EngineWindowGroup ( EngineWindowGroup.GROUP_TYPE group_type, ivec2 size, int flags = 0 ) #
Constructor. Creates the window group of the specified type and size with the specified flags.Arguments
- EngineWindowGroup.GROUP_TYPE group_type - The type of the group.
- ivec2 size - The size of the window group.
- int flags - Mask containing window flags.
EngineWindowGroup ( EngineWindowGroup.GROUP_TYPE group_type, int width, int height, int flags = 0 ) #
Constructor. Creates the window group of the specified type and size with the specified flags.Arguments
- EngineWindowGroup.GROUP_TYPE group_type - The type of the group.
- int width - Window width.
- int height - Window height.
- int flags - Mask containing window flags.
EngineWindowGroup ( EngineWindowGroup.GROUP_TYPE group_type, string window_title, int width, int height, int flags = 0 ) #
Constructor. Creates the window group of the specified type and size with the specified title and flags.Arguments
- EngineWindowGroup.GROUP_TYPE group_type - The type of the group.
- string window_title - The title of the window, in UTF-8 encoding.
- int width - Window width.
- int height - Window height.
- int flags - Mask containing window flags.
void Add ( EngineWindow window, int target_index = -1 ) #
Adds a window at a specified index. The window becomes nested (i.e. its borders, style, title bar, etc. are disabled).Arguments
- EngineWindow window - Window to be added.
- int target_index - The window order. If no index is set, the window is added as the last one.
void Remove ( EngineWindow window ) #
Removes the specified window from the group. The window's settings are the same as before adding it to the group.Arguments
- EngineWindow window - Window to be removed.
void RemoveByIndex ( int index ) #
Removes the window at a specified index from the group. The window's settings are the same as before adding it to the group.Arguments
- int index - The index of the window to be removed.
EngineWindow GetNestedWindow ( int index ) #
Returns the nested engine window by its index.Arguments
- int index - Index of the nested window.
Return value
Nested engine window.int GetNestedWindowIndex ( EngineWindow window ) #
Returns the index of the specified nested engine window.Arguments
- EngineWindow window - Nested engine window.
Return value
Index of the nested window.bool ContainsNestedWindow ( EngineWindow window ) #
Returns the value indicating if the specified window is a direct child of the current group.Arguments
- EngineWindow window - Window to be checked.
Return value
true if the specified window is a direct child of the current one, otherwise false.bool ContainsNestedWindowInHierarchy ( EngineWindow window ) #
Returns the value indicating if the specified window is a child of the current group or any of its children.Arguments
- EngineWindow window - Window to be checked.
Return value
true if the specified window is a child of the current one, otherwise false.void SetTabTitle ( int index, string title ) #
Adds the title to the specified tab and the window itself.Arguments
- int index - Index of the tab.
- string title - Title to be added.
void SetTabIcon ( int index, Image image ) #
Adds the image to the specified tab and the window itself.Arguments
- int index - Index of the tab.
- Image image - Image to be added.
int GetTabWidth ( int index ) #
Returns the width of the tab. Available for horizontal groups only.Arguments
- int index - The index of the tab.
Return value
The width of the the tab.int GetTabHeight ( int index ) #
Returns the height of the tab. Available for vertical groups only.Arguments
- int index - The index of the tab.
Return value
The height of the tab.int GetTabBarWidth ( int index ) #
Returns the width of the tab bar.Arguments
- int index - The index of the tab.
Return value
The width of the tab bar.int GetTabBarHeight ( int index ) #
Returns the height of the tab bar.Arguments
- int index - The index of the tab.
Return value
The height of the tab bar.ivec2 GetTabLocalPosition ( int index ) #
Returns the screen position of the tab relatively to the parent group (global window). The coordinates represent the displacement from the top left corner of the parent group (global window).Arguments
- int index - The index of the tab.
Return value
The screen position of the tab relatively to the parent group (global window).ivec2 GetTabBarLocalPosition ( int index ) #
Returns the screen position of the tab bar relatively to the parent group (global window). The coordinates represent the displacement from the top left corner of the parent group (global window).Arguments
- int index - The index of the tab.
Return value
The screen position of the tab bar relatively to the parent group (global window).void SetHorizontalTabWidth ( int index, int width ) #
Sets the width of the tab in the group of tabs arranged horizontally.Arguments
- int index - The index of the tab.
- int width - The width of the tab in the group of tabs arranged horizontally.
void SetVerticalTabHeight ( int index, int height ) #
Sets the height of the tab in the group of tabs arranged vertically.Arguments
- int index - The index of the tab.
- int height - The height of the tab in the group of tabs arranged vertically.
void SetSeparatorPosition ( int index, int pos ) #
Sets the position of the line separating a tab group from the rest of the area. The separator line can be horizontal or vertical depending on the group type.Arguments
- int index - Index of the tab.
- int pos - Position of the separation line, in pixels, from the top-left corner of the window.
int GetSeparatorPosition ( int index ) #
Returns the position of the line separating a tab group from the rest of the area. The separator line can be horizontal or vertical depending on the group type.Arguments
- int index - Index of the tab.
Return value
Position of the separation line, in pixels, from the top-left corner of the window.void SetSeparatorValue ( int index, float value ) #
Sets the relative position of the tab separator.Arguments
- int index - Index of the tab.
- float value - Position of the tab separator, the value from 0 to 1 that is recalculated to pixels.
float GetSeparatorValue ( int index ) #
Returns the relative position of the tab separator.Arguments
- int index - Index of the tab.
Return value
Position of the tab separator, the value from 0 to 1.void SwapTabs ( int first, int second ) #
Swaps the specified tabs.Arguments
- int first - Index of the first tab.
- int second - Index of the second tab.
int GetIntersectionTabBar ( ivec2 global_mouse_pos ) #
Returns the value indicating if the mouse is hovering over the window tab bar.Arguments
- ivec2 global_mouse_pos - Global screen coordinates of the mouse relative to the main display.
Return value
1 if the mouse hovers over the window tab bar, otherwise 0.int GetIntersectionTabBarArea ( ivec2 global_mouse_pos ) #
Returns the value indicating if the mouse is hovering over the window tab bar area.Arguments
- ivec2 global_mouse_pos - Global screen coordinates of the mouse relative to the main display.