Unigine.AnimationModifierQuat Class
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Inherits from: | AnimationModifier |
AnimationModifierQuat Class
Перечисления (Enums)
MODE#
Properties
AnimationModifierQuat.MODE Mode#
The mode of obtaining the rotation data.
quat DefaultValue#
The default value of all modifier elements.
AnimationCurveQuat QuatCurve#
The curve storing the values used by the modifier.
AnimationCurveFloat CurveX#
The curve storing the values used by the modifier for the X axis.
AnimationCurveFloat CurveY#
The curve storing the values used by the modifier for the Y axis.
AnimationCurveFloat CurveZ#
The curve storing the values used by the modifier for the Z axis.
bool IsUniformTime#
The value showing if the modifier values are changed uniformly along the timeline.
Members
AnimationModifierQuat ( AnimationModifierQuat.MODE mode, AnimParams.PARAM param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimationModifierQuat.MODE mode - The mode of obtaining the rotation data.
- AnimParams.PARAM param - Parameter to be animated by the modifier.
AnimationModifierQuat ( AnimationModifierQuat.MODE mode, AnimParams.PARAM param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimationModifierQuat.MODE mode - The mode of obtaining the rotation data.
- AnimParams.PARAM param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierQuat ( AnimationModifierQuat.MODE mode, AnimParams.PARAM param, string param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimationModifierQuat.MODE mode - The mode of obtaining the rotation data.
- AnimParams.PARAM param - Parameter to be animated by the modifier.
- string param_name - Name of the parameter.
AnimationModifierQuat ( AnimationModifierQuat.MODE mode, string param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimationModifierQuat.MODE mode - The mode of obtaining the rotation data.
- string param - Parameter to be animated by the modifier.
AnimationModifierQuat ( AnimationModifierQuat.MODE mode, string param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimationModifierQuat.MODE mode - The mode of obtaining the rotation data.
- string param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierQuat ( AnimationModifierQuat.MODE mode, string param, string param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimationModifierQuat.MODE mode - The mode of obtaining the rotation data.
- string param - Parameter to be animated by the modifier.
- string param_name - Name of the parameter.
void Copy ( AnimationModifierQuat modifier ) #
Copies all data from the specified source animation modifier.Arguments
- AnimationModifierQuat modifier - Source animation modifier.
quat GetValueByTime ( float time ) #
Returns the value of the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
Return value
The modifier value at the specified time.quat GetValueByNormalizedTime ( float normalized_time ) #
Returns the normalized value of the modifier at the specified time.Arguments
- float normalized_time - The normalized time value.
Return value
The modifier value at the specified time.void AddQuatValue ( float time, quat value ) #
Adds the quaternion value to the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
- quat value - The modifier value at the specified time.
void AddAnglesValue ( float time, vec3 value, AnimationCurve.KEY_TYPE type = Enum.AnimationCurve.KEY_TYPE.LINEAR ) #
Adds the angles value to the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
- vec3 value - The modifier value at the specified time.
- AnimationCurve.KEY_TYPE type - Interpolation type set for the key, one of the KEY_TYPE values.
void UpdateUniformTime ( bool enabled, bool force_update = false ) #
Changes the value that defines if the modifier values are changed uniformly along the timeline. Enabling the uniform time allows avoiding such cases as speeding up or slowing down due to the curve shape.Arguments
- bool enabled - The current value.
- bool force_update - The target value.
Last update:
13.12.2024
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter