This page has been translated automatically.
Видеоуроки
Интерфейс
Основы
Продвинутый уровень
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Профессиональный уровень (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Режимы вывода изображения
Физика
Браузер SDK 2
Лицензирование и типы лицензий
Дополнения (Add-Ons)
Демонстрационные проекты
API Samples
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Контроль версий
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World-ноды
Звуковые объекты
Объекты поиска пути
Player-ноды
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
Унифицированный язык шейдеров UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Материалы и шейдеры
Rebuilding the Engine Tools
Интерфейс пользователя (GUI)
Двойная точность координат
API
Animations-Related Classes
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Учебные материалы

Unigine.InputEvent Class

This class handles input event information.

InputEvent Class

Перечисления (Enums)

TYPE#

ИмяОписание
INPUT_EVENT = 0Basic type. Cannot be created.
INPUT_EVENT_MOUSE_BUTTON = 1Mouse button has been clicked.
INPUT_EVENT_MOUSE_WHEEL = 2Mouse wheel has been moved.
INPUT_EVENT_MOUSE_MOTION = 3Mouse has been moved.
INPUT_EVENT_KEYBOARD = 4Keyboard button has been pressed.
INPUT_EVENT_TEXT = 5Text has been entered.
INPUT_EVENT_TOUCH = 6Touch device has been touched.
INPUT_EVENT_JOY_DEVICE = 7Joystick has been connected or disconnected.
INPUT_EVENT_JOY_BUTTON = 8Joystick button has been pressed.
INPUT_EVENT_JOY_AXIS_MOTION = 9Joystick axis has been moved.
INPUT_EVENT_JOY_POV_MOTION = 10Joystick POV hat has been moved.
INPUT_EVENT_PAD_DEVICE = 11Game pad has been connected or disconnected.
INPUT_EVENT_PAD_BUTTON = 12Game pad button has been pressed.
INPUT_EVENT_PAD_AXIS_MOTION = 13Game pad axis has been moved.
INPUT_EVENT_PAD_TOUCH_MOTION = 14Touch panel has been touched.
INPUT_EVENT_VR_DEVICE = 15VR device has been connected or disconnected.
INPUT_EVENT_VR_BUTTON = 16VR device button has been pressed.
INPUT_EVENT_VR_BUTTON_TOUCH = 17VR device button has been touched.
INPUT_EVENT_VR_AXIS_MOTION = 18VR device axis has been moved.
INPUT_EVENT_SYSTEM = 19System event has occurred (keyboard layout or input language has changed).
NUM_INPUT_EVENTS = 20Counter of input events.

Properties

ulong Frame#

The engine frame during which the event has been sent from proxy to Input.

ivec2 MousePosition#

The position of the mouse.

ulong Timestamp#

The timestamp of the event, in milliseconds.

InputEvent.TYPE Type#

The type of the input event, one of the INPUT_EVENT values.

string TypeName#

The name of the input event type.

Members


Last update: 13.12.2024
Build: ()