Unigine.TerrainGlobalLodHeight Class
Inherits from: | TerrainGlobalLod |
This class is inherited from the TerrainGlobalLod class and used to manage a single height LOD (level of detail) of the global terrain object. Height LODs are used for collision and intersection detection.
TerrainGlobalLodHeight Class
Properties
int CollisionMask#
The current collision mask for the height lod. a collision of an object with the height lod will be detected, if they both have matching masks.
int IntersectionMask#
The current intersection mask for the height lod. an intersection of an object with the height lod will be detected, if they both have matching masks.
bool CastShadows#
The A value indicating if shadow casting for the height lod is enabled.
bool Collision#
The A value indicating if collision detection for the height lod is enabled.
bool Intersection#
The A value indicating if intersection detection for the height lod is enabled.
Members
Last update:
13.12.2024
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