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Unigine.SystemInfo Class

This class is used to obtain system information.

SystemInfo Class

Перечисления (Enums)

PLATFORM_TYPE#

ИмяОписание
WINDOWS = 0Windows platform.
LINUX = 1Linux platform.
XBOX_SERIES_S = 2Microsoft Xbox Series S platform.
XBOX_SERIES_X = 3Microsoft Xbox Series X platform.
PS5 = 4PlayStation 5 (PS5) platform.

GPU_TYPE#

ИмяОписание
DISCRETE = 0Discrete graphics processing unit (GPU).
INTEGRATED = 1Integrated graphics processing unit (GPU).
OTHER = 2Other type of graphics processing unit (GPU).
UNSUPPORTED = 3Unsupported type of graphics processing unit (GPU).

GPU_VENDOR#

ИмяОписание
UNKNOWN = 0Graphics processing unit (GPU) of an unknown vendor.
AMD = 1Graphics processing unit (GPU) developed by AMD.
NVIDIA = 2Graphics processing unit (GPU) developed by NVIDIA.
INTEL = 3Graphics processing unit (GPU) developed by Intel.
ARM = 4Graphics processing unit (GPU) developed by ARM (Advanced RISC Machines) Holdings.
APPLE = 5Graphics processing unit (GPU) developed by Apple Inc.
IMGTEC = 6Graphics processing unit (GPU) developed by Imagination Technologies Group plc.
QUALCOMM = 7Graphics processing unit (GPU) developed by Qualcomm.

Members


string GetBinaryInfo ( ) #

Returns information on the Engine binary.

Return value

Information on the Engine binary.

string GetRevisionInfo ( ) #

Returns information on the Engine version.

Return value

Information on the Engine version.

string GetCPUInfo ( ) #

Console: cpu_info
Returns information on the CPU.

Return value

CPU information.

int GetCPUFrequency ( ) #

Console: cpu_frequency
Returns the current CPU frequency.

Return value

Current CPU frequency, in MHz.

int GetCPUThreads ( ) #

Console: cpu_threads
Returns the number of available CPU threads.

Return value

Number of available CPU threads.

bool HasMMX ( ) #

Returns a value indicating if the system supports MMX (Multi-Media Extensions).

Return value

true if the system supports MMX extension; otherwise, false.

bool HasSSE ( ) #

Returns a value indicating if the system supports SSE (Streaming SIMD Extensions).

Return value

true if the system supports SSE extension; otherwise, false.

bool HasSSE2 ( ) #

Returns a value indicating if the system supports SSE2 (Streaming SIMD Extensions).

Return value

true if the system supports SSE2 extension; otherwise, false.

bool HasSSE3 ( ) #

Returns a value indicating if the system supports SSE3 (Streaming SIMD Extensions).

Return value

true if the system supports SSE3 extension; otherwise, false.

bool HasSSE4 ( ) #

Returns a value indicating if the system supports SSE4 (Streaming SIMD Extensions).

Return value

true if the system supports SSE4 extension; otherwise, false.

bool HasSSE5 ( ) #

Returns a value indicating if the system supports SSE5 (Streaming SIMD Extensions).

Return value

true if the system supports SSE5 extension; otherwise, false.

bool HasAVX ( ) #

Returns a value indicating if the system supports AVX (Advanced Vector Extensions).

Return value

true if the system supports AVX extension; otherwise, false.

bool HasAVX2 ( ) #

Returns a value indicating if the system supports AVX2 (Advanced Vector Extensions).

Return value

true if the system supports AVX2 extension; otherwise, false.

bool HasNeon ( ) #

Returns a value indicating if the system supports Neon (Advanced Vector Extensions).

Return value

true if the system supports Neon extension; otherwise, false.

bool HasHyperThreading ( ) #

Console: cpu_hyper_threading
Returns a value indicating if the system supports hyper-threading.

Return value

true if the system supports hyper-threading; otherwise, false.

int GetGPUCount ( ) #

Returns the number of available GPUs.

Return value

Number of available GPUs.

int GetGPUMemory ( int video_adapter_num = 0 ) #

Returns the video memory size for the video adapter with the specified number.

Arguments

  • int video_adapter_num - Number of the video adapter.

Return value

Video memory size, in Mbytes.

int GetGPUID ( int video_adapter_num = 0 ) #

Returns the GPU ID for the video adapter with the specified number in the list of detected ones.

Arguments

  • int video_adapter_num - Number of the graphics adapter (GPU) in the list of detected ones.

Return value

GPU ID for the video adapter with the specified number.

string GetOSInfo ( ) #

Returns the operating system information: its name, edition, and build.

Return value

Operating system information.

string GetEngineInfo ( ) #

Returns the complete information on the engine: version number, release/debug, revision, date.

Return value

Complete engine information.

long GetMemoryFree ( ) #

Returns the total amount of unused memory, in Mbytes.

Return value

The total amount of unused memory.

long GetMemoryFreeCommitted ( ) #

Returns the amount of unused committed memory, in Mbytes.

Return value

The amount of unused committed memory.

long GetMemoryTotal ( ) #

Returns the total amount of memory, in Mbytes.

Return value

The total amount of memory.

long GetMemoryTotalCommitted ( ) #

Returns the total amount of committed memory, in Mbytes.

Return value

The total amount of committed memory.

long GetMemoryUsage ( ) #

Returns the total amount of memory in use, in Mbytes.

Return value

The total amount of used memory.

long GetMemoryUsageCommitted ( ) #

Returns the amount of the committed memory currently in use, in Mbytes.

Return value

The amount of the committed memory currently in use, in Mbytes.

int GetCPUCores ( ) #

Returns the number of CPU cores.

Return value

The number of CPU cores.

void LogInfo ( ) #

Returns the infromation on the Engine, OS, CPU and GPU.

int GetGPUActive ( ) #

Returns the index of the active GPU.

Return value

The index of the active GPU.

int FindGPUByLuid ( ulong luid ) #

Returns the GPU index by its locally unique identifier.

Arguments

  • ulong luid - The locally unique identifier of the GPU.

Return value

The GPU index, or -1 if no GPU is found.

int FindGPUByDeviceID ( uint device_id ) #

Returns the GPU index by the device identifier.

Arguments

  • uint device_id - The GPU device ID.

Return value

The GPU index, or -1 if no GPU is found.

SystemInfo.GPU_TYPE GetGPUType ( int video_adapter_num = -1 ) #

Returns the GPU type by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The GPU type.

SystemInfo.GPU_VENDOR GetGPUVendor ( int video_adapter_num = -1 ) #

Returns the GPU vendor name by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The GPU vendor name.

uint GetGPUDeviceID ( int video_adapter_num = -1 ) #

Returns the GPU device ID by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The GPU device ID.

ulong GetGPULuid ( int video_adapter_num = -1 ) #

Returns the GPU locally unique identifier by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The locally unique identifier of the GPU.

string GetGPUDescription ( int video_adapter_num = -1 ) #

Returns the graphics card model by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The GPU model.

string GetGPUVendorName ( int video_adapter_num = -1 ) #

Returns the graphics card vendor name by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The GPU vendor name.

string GetGPUDriver ( int video_adapter_num = -1 ) #

Returns the graphics card driver version by the video adapter index.

Arguments

  • int video_adapter_num - The video adapter index.

Return value

The GPU driver version.

long GetGPUMemoryFree ( ) #

Returns the amount of unused GPU memory, in Mbytes.

Return value

The amount of unused GPU memory, in Mbytes.

SystemInfo.PLATFORM_TYPE GetPlatformType ( ) #

Returns the platform type.

Return value

The platform type.
Last update: 13.12.2024
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