Unigine::WidgetMenuBar Class
Header: | #include <UnigineWidgets.h> |
Inherits from: | Widget |
WidgetMenuBar Class
Members
static WidgetMenuBarPtr create ( const Ptr<Gui> & gui, int x = 0, int y = 0 ) #
Constructor. Creates an empty menu bar and adds it to the specified GUI.Arguments
- const Ptr<Gui> & gui - GUI, to which the menu bar will belong.
- int x - Offset along the X axis.
- int y - Offset along the Y axis.
static WidgetMenuBarPtr create ( int x = 0, int y = 0 ) #
Constructor. Creates an empty menu bar and adds it to the Engine GUI.Arguments
- int x - Offset along the X axis.
- int y - Offset along the Y axis.
void setItemData ( int item, const char * str ) #
Sets the text data for the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).Arguments
- int item - Item number in range from 0 to the total number of menu bar items.
- const char * str - Item text data to be set.
const char * getItemData ( int item ) const#
Returns the text data of the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Item text data.void setItemEnabled ( int item, bool enabled ) #
Sets an enabled flag for the item.Arguments
- int item - Item number in range from 0 to the total number of items.
- bool enabled - Enabled flag:
- 1 - Item is enabled.
- 0 - Item is disabled.
bool isItemEnabled ( int item ) const#
Returns a value indicating if the given item is enabled.Arguments
- int item - Item number in range from 0 to the total number of menu bar items.
Return value
1 if the item is enabled; otherwise - 0.void setItemMenu ( int item, const Ptr<WidgetMenuBox> & menu ) #
Sets a menu for a given item.Arguments
- int item - Item number in range from 0 to the total number of menu bar items.
- const Ptr<WidgetMenuBox> & menu - Menu box.
Ptr<WidgetMenuBox> getItemMenu ( int item ) const#
Returns the menu of a given item.Arguments
- int item - Item number in range from 0 to the total number of menu bar items.
Return value
Menu box.void setItemSpace ( int item, int space ) #
Sets a space between the given menu item and the next item located to the right.Arguments
- int item - Item number in range from 0 to the total number of menu bar items.
- int space - Item space to set, in pixels.
int getItemSpace ( int item ) const#
Returns the space between the given menu item and the next item located to the right.Arguments
- int item - Item number in range from 0 to the total number of menu bar items.
Return value
Item space, in pixels.void setItemText ( int item, const char * str ) #
Sets a title for a given item.Arguments
- int item - Item number in range from 0 to the total number of menu bar items.
- const char * str - Menu title.
const char * getItemText ( int item ) const#
Returns the title of a given item.Arguments
- int item - Item number in range from 0 to the total number of menu bar items.
Return value
Item title.int getNumItems ( ) const#
Returns the number of items in the menu bar.Return value
Number of items.void setSpace ( int x, int y ) #
Sets a space between menu items and between them and menu borders.Arguments
- int x - Horizontal space, in pixels. If a negative value is provided, 0 will be used instead.
- int y - Vertical space, in pixels. If a negative value is provided, 0 will be used instead.
int getSpaceX ( ) const#
Returns the horizontal space between menu items and menu borders.Return value
Horizontal space, in pixels.int getSpaceY ( ) const#
Returns the vertical space between menu items and menu borders.Return value
Vertical space, in pixels.int addItem ( const char * str ) #
Adds an empty menu with a given title.Arguments
- const char * str - Menu title.
Return value
Number of the added menu.int addItem ( const char * str, const Ptr<WidgetMenuBox> & menu ) #
Adds an empty menu with a given title.Arguments
- const char * str - Menu title.
- const Ptr<WidgetMenuBox> & menu - Menu box.
Return value
Number of the added menu.void clear ( ) #
Removes all menus from the menu bar.void removeItem ( int item ) #
Removes a given item from the menu bar.Arguments
- int item - Item number in range from 0 to the total number of menu bar items.
void setSelectionColor ( const Math::vec4 & color ) #
Sets the color to be used to highlight the current selection for the widget.Arguments
- const Math::vec4 & color - The four-component vector specifying the color in the RGBA format.
Math::vec4 getSelectionColor ( ) const#
Returns the current color used to highlight the current selection for the widget.Return value
The four-component vector specifying the color in the RGBA format.Last update:
23.06.2023
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