app_wall_00
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Sim
SDK edition to use it.
You should upgrade to
This article describes the <UnigineSDK>/data/samples/plugins/app_wall_00.cpp sample.
The app_wall_00 sample demonstrates how to render an interface across all of the available monitors with the Wall plugin. In this sample, the engine.wall.getGui() function is used to get a GUI instance for each monitor.
It is required to launch the Wall plugin before running the sample.
Interface rendering across 2 monitors (2×1 configuration) with Wall.
The monitor with the 0×0 label is the primary by default. You can change it via the engine.wall.setPrimary() function.
See Also
- Article on the Wall plugin
- engine.wall functions
- GUI-related classes to implement a required interface
Last update:
23.06.2023
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