Unigine.mat2 Struct
mat2 Class
Properties
float m00#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m10#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m01#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
float m11#
The Matrix element in the corresponding row and column mxy = M[x, y]. Provides convenient access to matrix elements.
mat2 ZERO#
The Matrix, filled with zeros (0).
mat2 ONE#
The Matrix, filled with ones (1).
mat2 IDENTITY#
The Identity matrix.
vec2 Row0#
The First row.
vec2 Row1#
The Second row.
vec2 Column0#
The First column.
vec2 Column1#
The Second column.
vec2 AxisX#
The X axis.
vec2 AxisY#
The Y axis.
vec2 Diagonal#
The Vector containing diagonal elements of the matrix.
float Trace#
The Trace of the matrix: (sum of its diagonal elements).
float Determinant#
The Determinant of the matrix.
Members
bool operator== ( mat2 v0, mat2 v1 ) #
Performs equal comparison.Arguments
bool operator!= ( mat2 v0, mat2 v1 ) #
Not equal comparison.Arguments
bool Equals ( mat2 other ) #
Checks if the vector and the specified argument are equal (epsilon).Arguments
- mat2 other - Value to be checked for equality.
Return value
Return value.bool Equals ( object obj ) #
Checks if the vector and the specified argument are equal (epsilon).Arguments
- object obj
Return value
Return value.int GetHashCode ( ) #
Returns a hash code for the current object. Serves as the default hash function.Return value
Resulting int value.mat2 operator- ( mat2 m ) #
Subtraction.Arguments
- mat2 m - Matrix.
mat2 operator* ( mat2 m, float v ) #
Multiplication.Arguments
- mat2 m - Matrix.
- float v - Value.
vec2 operator* ( mat2 m, vec2 v ) #
Multiplication.Arguments
vec2 operator* ( vec2 v, mat2 m ) #
Multiplication.Arguments
dvec2 operator* ( mat2 m, dvec2 v ) #
Multiplication.Arguments
dvec2 operator* ( dvec2 v, mat2 m ) #
Multiplication.Arguments
mat2 operator* ( mat2 m0, mat2 m1 ) #
Matrices multiplication.Arguments
Return value
Result matrix.mat2 operator+ ( mat2 m0, mat2 m1 ) #
Matrices addition.Arguments
mat2 operator- ( mat2 m0, mat2 m1 ) #
Matrices subtraction.Arguments
void Set ( float m00_, float m10_, float m01_, float m11_ ) #
Sets the value using the specified argument(s).Arguments
- float m00_ - m00_ element.
- float m10_ - m10_ element.
- float m01_ - m01_ element.
- float m11_ - m11_ element.
void Set ( float v ) #
Sets the value using the specified argument(s).Arguments
- float v - A float value to be used.
void Set ( float[] m ) #
Sets the value using the specified argument(s).Arguments
- float[] m - Source matrix.
void Set ( mat2 m ) #
Sets the value using the specified argument(s).Arguments
- mat2 m - Source matrix.
void Set ( mat3 m ) #
Sets the value using the specified argument(s).Arguments
- mat3 m - Source matrix.
void Set ( mat4 m ) #
Sets the value using the specified argument(s).Arguments
- mat4 m - Source matrix.
void Set ( dmat4 m ) #
Sets the value using the specified argument(s).Arguments
- dmat4 m - Source matrix.
void Set ( vec2 col0, vec2 col1 ) #
Sets the value using the specified argument(s).Arguments
void SetRow ( int row, vec2 v ) #
Sets the specified row of the matrix using a given vec2 vector as a source.Arguments
- int row - Row index.
- vec2 v - Source vector.
vec2 GetRow ( int row ) #
Returns the specified matrix row.Arguments
- int row - Row index.
Return value
Return value.void SetColumn ( int column, vec2 v ) #
Sets the specified column of the matrix using a given vec2 vector as a source.Arguments
- int column - Column index.
- vec2 v - Source vector.
vec2 GetColumn ( int column ) #
Returns the specified matrix column.Arguments
- int column - Column index.
Return value
Return value.float Get ( int row, int column ) #
Returns the matrix element specified by given row and column.Arguments
- int row - Row index.
- int column - Column index.
Return value
Resulting float value.float Set ( int row, int column, float v ) #
Sets the value using the specified argument(s).Arguments
- int row - Row index.
- int column - Column index.
- float v - A float value to be used.
Return value
Resulting float value.void Clear ( ) #
Clears the value by setting all components/elements to 0.void SetZero ( ) #
Sets all matrix elements equal to 0.void SetIdentity ( ) #
Sets the matrix equal to the identity matrix.void SetRotate ( float angle ) #
Fills the rotation matrix using a given angle.Rotation matrix:
| cos(angle) -sin(angle) |
R= | sin(angle) cos(angle) |
Arguments
- float angle - Angle, in degrees.
void SetScale ( vec2 v ) #
Fills the scaling matrix using a given vec2 source vector.Scaling matrix:
| v.x 0.0f |
S= | 0.0f v.y |
Arguments
- vec2 v - Source vector.
string ToString ( ) #
Converts the current value to a string value.Return value
Resulting string value.Last update:
23.06.2023
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