Unigine::WidgetComboBox Class
Header: | #include <UnigineWidgets.h> |
Inherits from: | Widget |
Example#
The following code illustrates how to create a combobox widget and set its parameters.
#include <UnigineWidgets.h>
using namespace Unigine;
/* .. */
// event handler function
int onComboBoxChanged()
{
/* .. */
return 1;
}
/* .. */
// getting a pointer to the system GUI
GuiPtr gui = Gui::get();
// creating a combobox widget
WidgetComboBoxPtr widget_combo = WidgetComboBox::create(gui);
// adding items to the combobox
widget_combo->addItem("----ALL-----");
widget_combo->addItem("Item 1");
widget_combo->addItem("Item 2");
widget_combo->addItem("Item 3");
// setting a tooltip
widget_combo->setToolTip("This is a combo box");
// rearranging combobox size
widget_combo->arrange();
// setting combobox position
widget_combo->setPosition(10, 10);
// setting the first item as currently selected one
widget_combo->setCurrentItem(0);
// setting onComboBoxChanged function to handle CHANGED event
widget_combo->addCallback(Gui::CHANGED, MakeCallback(onComboBoxChanged));
// adding created combobox widget to the system GUI
gui->addChild(widget_combo, Gui::ALIGN_OVERLAP | Gui::ALIGN_FIXED);
WidgetComboBox Class
Members
static WidgetComboBoxPtr create ( const Ptr<Gui> & gui ) #
Constructor. Creates an empty combobox and adds it to the specified GUI.Arguments
static WidgetComboBoxPtr create ( ) #
Constructor. Creates an empty combobox and adds it to the Engine GUI.void setCurrentItem ( int item ) #
Sets a given item as selected.Arguments
- int item - Item number.
int getCurrentItem ( ) const#
Returns the currently selected item.Return value
Item number.const char * getCurrentItemData ( ) const#
Returns the text data of the currently selected item. The data can be used as a text identifier of the item (instead of using the item number).Return value
Item text data.const char * getCurrentItemText ( ) const#
Returns a text value of the currently selected item.Return value
Item text.void setImage ( const Ptr<Image> & image ) #
Sets an image with mini icons to be used with items. The image is a vertical strip of square icons.Arguments
Ptr<Image> getImage ( ) const#
Returns the image with mini icons, which are used for the combobox items.Return value
Image with mini icons.void setItemData ( int item, const char * str ) #
Sets the text data for the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).Arguments
- int item - Item number in range from 0 to the total number of items.
- const char * str - Item text data to be set.
const char * getItemData ( int item ) const#
Returns the text data of the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Item text data.void setItemText ( int item, const char * str ) #
Sets a text for a given item.Arguments
- int item - Item number in range from 0 to the total number of items.
- const char * str - Item text.
const char * getItemText ( int item ) const#
Returns the text of a given item.Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Item text.void setItemTexture ( int item, int texture ) #
Sets an icon for a given item.Arguments
- int item - Item number in range from 0 to the total number of items.
- int texture - Zero-based ID of the icon.
int getItemTexture ( int item ) const#
Returns the icon of a given item.Arguments
- int item - Item number in range from 0 to the total number of items.
Return value
Zero-based ID of the icon.int getNumItems ( ) const#
Returns the number of items in the combobox.Return value
Number of items.void setTexture ( const char * texture ) #
Sets a texture with mini icons to be used with items. The texture is a vertical strip of square icons.Arguments
- const char * texture - Path to a texture file.
const char * getTexture ( ) const#
Returns path to the image with mini icons, which are used with combobox items.Return value
Path to the texture file.int addItem ( const char * str, int texture = -1 ) #
Adds a new item with a given text and an icon.Arguments
- const char * str - Item text.
- int texture - Zero-based ID of the icon.
Return value
Number of the added item.void clear ( ) #
Removes all items from the combobox.void removeItem ( int num ) #
Removes a given item from the combobox.Arguments
- int num - Item number in range from 0 to the total number of items.
void setMainBackgroundColor ( const Math::vec4 & color ) #
Sets the background color to be used for the widget's text box.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getMainBackgroundColor ( ) const#
Returns the current background color used for the widget's text box.Return value
Four-component vector specifying the color in the RGBA format.void setListBackgroundColor ( const Math::vec4 & color ) #
Sets the background color to be used for the widget's list items.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getListBackgroundColor ( ) const#
Returns the current background color used for the widget's list items.Return value
Four-component vector specifying the color in the RGBA format.void setSelectionColor ( const Math::vec4 & color ) #
Sets the color to be used to highlight the current selection for the widget.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getSelectionColor ( ) const#
Returns the current color used to highlight the current selection for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setBorderColor ( const Math::vec4 & color ) #
Sets the border color for the widget.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getBorderColor ( ) const#
Returns the current border color for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setButtonColor ( const Math::vec4 & color ) #
Sets the color for the widget's button.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getButtonColor ( ) const#
Returns the current color for the widget's button.Return value
Four-component vector specifying the color in the RGBA format.int findItemByText ( const char * str ) const#
Returns the number of the item the text of which is the same as in the argument.Arguments
- const char * str - Item text.
Return value
Number of the item with the matching text.void setStyleTextureIcon ( const char * icon ) #
Sets a skin to be used for icons.Arguments
- const char * icon - Path to a texture file.
const char * getStyleTextureIcon ( ) const#
Returns the path to the skin used for icons.Return value
Path to the texture file.void setStyleTextureButton ( const char * button ) #
Sets a skin to be used for buttons.Arguments
- const char * button - Path to a texture file.
const char * getStyleTextureButton ( ) const#
Returns the path to the skin used for buttons.Return value
Path to a texture file.void setStyleTextureSelection ( const char * selection ) #
Sets a skin used to highlight the current selection for the widget.Arguments
- const char * selection - Path to a texture file.
const char * getStyleTextureSelection ( ) const#
Returns the skin used to highlight the current selection for the widget.Return value
Path to a texture file.void setStyleTextureBackground ( const char * background ) #
Sets a skin to be used for the widget's background.Arguments
- const char * background - Path to a texture file.
const char * getStyleTextureBackground ( ) const#
Returns the skin used for the widget's background.Return value
Path to a texture file.void setStyleTextureBorder ( const char * border ) #
Sets a skin to be used for the widget's border.Arguments
- const char * border - Path to a texture file.
const char * getStyleTextureBorder ( ) const#
Returns the skin used for the widget's border.Return value
Path to a texture file.Last update:
23.06.2023
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