Unigine::ImportMaterial Class
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Header: | #include <UnigineImport.h> |
ImportMaterial Class
Members
void setData ( void * data ) #
Sets a new metadata of the imported material.
Arguments
- void * data - The material metadata.
void * getData() const#
Returns the current
metadata of the imported material.
Return value
Current material metadata.void setName ( const char * name ) #
Sets a new name of the imported material.
Arguments
- const char * name - The material name.
const char * getName() const#
Returns the current
name of the imported material.
Return value
Current material name.void setFilepath ( const char * filepath ) #
Sets a new path to the material's *.mat output file.
Arguments
- const char * filepath - The output material file path.
const char * getFilepath() const#
Returns the current
path to the material's *.mat output file.
Return value
Current output material file path.ImportMaterial ( ) #
Constructor. Creates an empty ImportMaterial instance.int getNumParameters ( ) const#
Returns the number of parameters of the imported material.Return value
Number of material parameters.Math::vec4 getParameter ( int index ) const#
Returns the value of the material parameter by its index in the list.Arguments
- int index - Parameter index within the range from 0 to (total number of parameters - 1).
Return value
Value of the material parameter with the specified index.const char * getParameterName ( int index ) const#
Returns the name of the material parameter by its index in the list.Arguments
- int index - Parameter index within the range from 0 to the (total number of parameters - 1).
Return value
Name of the material parameter with the specified index (if it exists).void setParameter ( const char * name, const Math::vec4 & value ) #
Sets a new value for the material parameter with the specified name.Arguments
- const char * name - Name of the material parameter.
- const Math::vec4 & value - New parameter value to be set.
bool hasParameter ( const char * name ) const#
Returns a value indicating if the material has a parameter with the specified name.Arguments
- const char * name - Name of the material parameter to be checked.
Return value
true if the material has a parameter with the specified name; otherwise false.void removeParameter ( const char * name ) #
Removes a parameter of the imported material by its name.Arguments
- const char * name - Name of the material parameter to be removed.
Math::vec4 getParameter ( const char * name ) const#
Returns the value of the material parameter with the specified name.Arguments
- const char * name - Material parameter name.
Return value
Material parameter value as a four-component vector.int getNumTextures ( ) const#
Returns the number of textures used in the imported material.Return value
Number of textures used in the imported material.Ptr<ImportTexture> getTexture ( int index ) const#
Returns a texture used in the material by its index.Arguments
- int index - Texture index within the range from 0 to (total number of textures - 1).
Return value
Material texture with the specified index.const char * getTextureName ( int index ) const#
Returns the name of the texture with the specified index.Arguments
- int index - Texture index within the range from 0 to (total number of textures - 1).
Return value
Name of the material texture with the specified index.void setTexture ( const char * name, const Ptr<ImportTexture> & value ) #
Sets a new imported texture to be used for the material texture with the specified name.Arguments
- const char * name - Material texture name.
- const Ptr<ImportTexture> & value - New texture to be set.
Ptr<ImportTexture> getTexture ( const char * name ) const#
Returns a texture used in the material by its name.Arguments
- const char * name - Material texture name.
Return value
Imported texture currently set as the specified material texture.bool hasTexture ( const char * name ) const#
Returns a value indicating if the material has a texture with the specified name.Arguments
- const char * name - Texture name to be checked.
Return value
true if the material has a texture with the specified name; otherwise false.void removeTexture ( const char * name ) #
Removes a texture of the imported material by its name.Arguments
- const char * name - Name of the material texture to be removed.
Last update:
23.06.2023
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