Ландшафт
Unigine provides realistic terrain which can be designed and created manually or procedurally generated on the basis of geospatial data.Unigine предоставляет реалистичный ландшафт, который можно спроектировать и создать вручную или процедурно сгенерировать на основе геопространственных данных.
In Unigine, terrain is implemented as 2 types of objects:В Unigine ландшафт реализован как 2 типа объектов:
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Landscape Terrain that allows reconstructing practically any arbitrary landscape with diverse features:
- Virtually infinite terrain surfaceVirtually infinite terrain surface
- Extreme details up to 1 mm per pixelExtreme details up to 1 mm per pixel
- Adaptive hardware tessellation with displacement mappingAdaptive hardware tessellation with displacement mapping
- Dynamic modification at run time - craters, funnels, trenchesDynamic modification at run time - craters, funnels, trenches
- Simple and clear APISimple and clear API
- Up to 1024 detail materialsUp to 1024 detail materials
- Layers system with flexible blending rulesLayers system with flexible blending rules
- Binoculars/scopes support (x20 / down to 1-degree FOV)Binoculars/scopes support (x20 / down to 1-degree FOV)
- Optimized rendering and physics performanceOptimized rendering and physics performance
- Support for simultaneous editing by a team of 3D artistsSupport for simultaneous editing by a team of 3D artists
- Decal-based holesDecal-based holes
Landscape Terrain is recommended for ground operations (especially with scopes/binoculars required or where runtime modification is a must) or projects where extreme level of details is required (including helicopter simulation).Landscape Terrain is recommended for ground operations (especially with scopes/binoculars required or where runtime modification is a must) or projects where extreme level of details is required (including helicopter simulation).
Virtually infinite terrain surfaceExtreme details up to 1 mm per pixelAdaptive hardware tessellation with displacement mappingDynamic modification at run time - craters, funnels, trenchesSimple and clear APIUp to 1024 detail materialsLayers system with flexible blending rulesBinoculars/scopes support (x20 / down to 1-degree FOV)Optimized rendering and physics performanceSupport for simultaneous editing by a team of 3D artistsDecal-based holesLandscape Terrain is recommended for ground operations (especially with scopes/binoculars required or where runtime modification is a must) or projects where extreme level of details is required (including helicopter simulation). Landscape Terrain - позволяет реконструировать практически любой произвольный ландшафт с разнообразными чертами:- Virtually infinite terrain surfaceПрактически бесконечная поверхность местности
- Extreme details up to 1 mm per pixelКрайняя детализация до 1 мм на пиксель
- Adaptive hardware tessellation with displacement mappingАдаптивная аппаратная тесселяция с отображением смещения
- Dynamic modification at run time - craters, funnels, trenchesДинамическая модификация во время работы - кратеры, воронки, траншеи
- Simple and clear APIПростой и понятный API
- Up to 1024 detail materialsДо 1024 детализированных материалов
- Layers system with flexible blending rulesСистема слоев с гибкими правилами наложения
- Binoculars/scopes support (x20 / down to 1-degree FOV)Поддержка биноклей / оптических прицелов (x20 / угол обзора до 1 градуса)
- Optimized rendering and physics performanceОптимизированный рендеринг и физическая производительность
- Support for simultaneous editing by a team of 3D artistsПоддержка одновременного редактирования командой 3D художников
- Decal-based holesОтверстия на основе декалей
Landscape Terrain is recommended for ground operations (especially with scopes/binoculars required or where runtime modification is a must) or projects where extreme level of details is required (including helicopter simulation).Landscape Terrain рекомендуется для наземных операций (особенно с необходимыми прицелами / биноклями или когда необходима модификация среды выполнения) или проектов, где требуется экстремальный уровень детализации (включая моделирование вертолета).
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Global Terrain is a virtually limitless terrain representing a certain fragment of Earth's surface generated on the basis of ordinary raster images and/or GIS data. It is recommended for large-scale flight simulation purposes (especially fixed wing) on georeferenced scenarios. Appearance of the global terrain object is determined by the accuracy and availability of source data. Features:
- Limitless terrain which can cover the whole Earth's surface.Limitless terrain which can cover the whole Earth's surface.
- Plain or hilly relief based on imported height maps.Plain or hilly relief based on imported height maps.
- Realistic surface coverings (grass, rocks, dirt) created by means of Terrain Global Details.Realistic surface coverings (grass, rocks, dirt) created by means of Terrain Global Details.
- Landcover masks used for Details and Vegetation.Landcover masks used for Details and Vegetation.
- Decal-based holes.Decal-based holes.
- Physical interaction with scene objects.Physical interaction with scene objects.
- Limitless terrain which can cover the whole Earth's surface.Безграничная местность, которая может покрыть всю поверхность Земли.
- Plain or hilly relief based on imported height maps.Рельеф равнинный или холмистый на основе импортированных карт высот.
- Realistic surface coverings (grass, rocks, dirt) created by means of Terrain Global Details.Реалистичные покрытия поверхности (трава, камни, грязь), созданные с помощью Terrain Global Details .
- Landcover masks used for Details and Vegetation.Маски наземного покрова, используемые для деталей и Растительности .
- Decal-based holes.Дыры на основе декалей.
- Physical interaction with scene objects.Физическое взаимодействие с объектами сцены.