Texture 2D Int Node
Description
This node represents a single-channel texture of integer values, such as Texture Buffer GBuffer Material Mask, for example. Sampling a value from this node outputs an unaltered integer value.
Only two types of sampling and filtering are supported for such textures: Point and Fetch. All other types are automatically switched to Point.
Last update:
19.12.2023
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter