Unigine::InputEventPadAxisMotion Class
Header: | #include <UnigineInput.h> |
Inherits from: | InputEvent |
InputEventPadAxisMotion Class
Members
InputEventPadAxisMotion ( ) #
Default constructor.InputEventPadAxisMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #
Game pad axis motion event constructor.Arguments
- unsigned long long timestamp - Timestamp of the event.
- const Math::ivec2 & mouse_pos - Position of the mouse.
InputEventPadAxisMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, int connection_id, int axis, float value ) #
Game pad axis motion event constructor.Arguments
- unsigned long long timestamp - Timestamp of the event.
- const Math::ivec2 & mouse_pos - Position of the mouse.
- int connection_id - Connection identifier.
- int axis - Game pad axis index.
- float value - Axis position value.
void setConnectionID ( int id ) #
Sets the connection identifier.Arguments
- int id - Connection identifier to be set.
int getConnectionID ( ) const#
Returns the current connection identifier.Return value
Connection identifier.void setAxis ( InputGamePad::AXIS axis ) #
Sets the game pad axis.Arguments
- InputGamePad::AXIS axis - The game pad axis, one of the AXIS_* values.
InputGamePad::AXIS getAxis ( ) const#
Returns the game pad axis.Return value
The game pad axis, one of the AXIS_* values.void setValue ( float value ) #
Sets the axis position value.Arguments
- float value - The axis position value.
float getValue ( ) const#
Returns the axis position value.Return value
The axis position value.Last update:
10.10.2022
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