Starting with Sandworm
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Engineering / Sim
SDK edition to use it.
You should upgrade to
This section is a newcomer's guide on how to create a terrain based on georeferenced data and generate various groups of objects.
Preparation Steps#
To follow this guide, you need to:
-
Install the Georeferenced Terrain Generation and Procedural Generation assets.
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Create a new project and add the installed assets to it.
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Open the project in UnigineEditor and open the Sandworm tool.
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Create a new Sandworm project (Tools -> Sandworm -> Create New, type a project name, and click Next).
For the sake of performance, check that Microprofile is disabled.
Generation Steps#
In general, the process of generating the terrain in Sandworm is as follows:
- Add the terrain data: heights and imagery.
- Add masks for vegetation and details.
- Add objects such as roads, point objects, vegetation, and buildings, if any.
- Define the generation settings such as terrain type, quality of generated data, and the world that will store the generated result.
- Generate the output.
- Open the world with the output terrain in UnigineEditor.
Now let's review these steps in detail.
Last update:
10.10.2022
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