This page has been translated automatically.
Видеоуроки
Interface
Essentials
Advanced
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Professional (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Landscape Tool
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World Nodes
Звуковые объекты
Объекты поиска пути
Players
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Materials and Shaders
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Сэмплы материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Unigine.ivec2 Struct

Notice
The functions listed below are the members of the Unigine.MathLib namespace.

ivec2 Class

Properties

int x#

The X component of the vector.

int y#

The Y component of the vector.

int Minimum#

The Minimum value among all components.

int Maximum#

The Maximum value among all components.

int Length2#

The Squared length of the vector. This method is much faster than length() — the calculation is basically the same only without the slow Sqrt call. If you are using lengths simply to compare distances, then it is faster to compare squared lengths against the squares of distances as the comparison gives the same result.

int Sum#

The Sum of vector components.

ivec2 Absolute#

The Returns the absolute value of an argument.

ivec2 ZERO#

The Vector, filled with zeros (0).

ivec2 ONE#

The Vector, filled with ones (1).

byte NUM_ELEMENTS#

The Number of elements in the vector.

ivec2 xx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec2 xy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec2 yx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec2 yy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 xxx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 xxy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 xyx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 xyy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 yxx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 yxy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 yyx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 yyy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 xxxx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 xxxy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 xxyx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 xxyy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 xyxx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 xyxy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 xyyx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 xyyy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 yxxx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 yxxy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 yxyx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 yxyy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 yyxx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 yyxy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 yyyx#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 yyyy#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

int r#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

int g#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec2 rr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec2 rg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec2 gr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec2 gg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 rrr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 rrg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 rgr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 rgg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 grr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 grg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 ggr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec3 ggg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 rrrr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 rrrg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 rrgr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 rrgg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 rgrr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 rgrg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 rggr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 rggg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 grrr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 grrg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 grgr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 grgg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 ggrr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 ggrg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 gggr#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

ivec4 gggg#

The Swizzle simplifying access to the corresponding vector components (in the specified order).

Members


vec2 operator* ( ivec2 v0, vec2 v1 ) #

Multiplication.

Arguments

  • ivec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator* ( ivec2 v0, vec3 v1 ) #

Multiplication.

Arguments

  • ivec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator* ( ivec2 v0, vec4 v1 ) #

Multiplication.

Arguments

  • ivec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator* ( ivec2 v0, float v1 ) #

Multiplication.

Arguments

  • ivec2 v0 - First value.
  • float v1 - Second value.

vec2 operator* ( float v0, ivec2 v1 ) #

Multiplication.

Arguments

  • float v0 - First value.
  • ivec2 v1 - Second value.

dvec2 operator* ( ivec2 v0, dvec2 v1 ) #

Multiplication.

Arguments

dvec2 operator* ( ivec2 v0, dvec3 v1 ) #

Multiplication.

Arguments

dvec2 operator* ( ivec2 v0, dvec4 v1 ) #

Multiplication.

Arguments

dvec2 operator* ( ivec2 v0, double v1 ) #

Multiplication.

Arguments

  • ivec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator* ( double v0, ivec2 v1 ) #

Multiplication.

Arguments

  • double v0 - First value.
  • ivec2 v1 - Second value.

ivec2 operator* ( ivec2 v0, ivec2 v1 ) #

Multiplication.

Arguments

ivec2 operator* ( ivec2 v0, ivec3 v1 ) #

Multiplication.

Arguments

ivec2 operator* ( ivec2 v0, ivec4 v1 ) #

Multiplication.

Arguments

ivec2 operator* ( ivec2 v0, int v1 ) #

Multiplication.

Arguments

  • ivec2 v0 - First value.
  • int v1 - Second value.

ivec2 operator* ( int v0, ivec2 v1 ) #

Multiplication.

Arguments

  • int v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator/ ( ivec2 v0, vec2 v1 ) #

Division.

Arguments

  • ivec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator/ ( ivec2 v0, vec3 v1 ) #

Division.

Arguments

  • ivec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator/ ( ivec2 v0, vec4 v1 ) #

Division.

Arguments

  • ivec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator/ ( ivec2 v0, float v1 ) #

Division.

Arguments

  • ivec2 v0 - First value.
  • float v1 - Second value.

vec2 operator/ ( float v0, ivec2 v1 ) #

Division.

Arguments

  • float v0 - First value.
  • ivec2 v1 - Second value.

dvec2 operator/ ( ivec2 v0, dvec2 v1 ) #

Division.

Arguments

dvec2 operator/ ( ivec2 v0, dvec3 v1 ) #

Division.

Arguments

dvec2 operator/ ( ivec2 v0, dvec4 v1 ) #

Division.

Arguments

dvec2 operator/ ( ivec2 v0, double v1 ) #

Division.

Arguments

  • ivec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator/ ( double v0, ivec2 v1 ) #

Division.

Arguments

  • double v0 - First value.
  • ivec2 v1 - Second value.

ivec2 operator/ ( ivec2 v0, ivec2 v1 ) #

Division.

Arguments

ivec2 operator/ ( ivec2 v0, ivec3 v1 ) #

Division.

Arguments

ivec2 operator/ ( ivec2 v0, ivec4 v1 ) #

Division.

Arguments

ivec2 operator/ ( ivec2 v0, int v1 ) #

Division.

Arguments

  • ivec2 v0 - First value.
  • int v1 - Second value.

ivec2 operator/ ( int v0, ivec2 v1 ) #

Division.

Arguments

  • int v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator- ( ivec2 v0, vec2 v1 ) #

Subtraction.

Arguments

  • ivec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator- ( ivec2 v0, vec3 v1 ) #

Subtraction.

Arguments

  • ivec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator- ( ivec2 v0, vec4 v1 ) #

Subtraction.

Arguments

  • ivec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator- ( ivec2 v0, float v1 ) #

Subtraction.

Arguments

  • ivec2 v0 - First value.
  • float v1 - Second value.

vec2 operator- ( float v0, ivec2 v1 ) #

Subtraction.

Arguments

  • float v0 - First value.
  • ivec2 v1 - Second value.

dvec2 operator- ( ivec2 v0, dvec2 v1 ) #

Subtraction.

Arguments

dvec2 operator- ( ivec2 v0, dvec3 v1 ) #

Subtraction.

Arguments

dvec2 operator- ( ivec2 v0, dvec4 v1 ) #

Subtraction.

Arguments

dvec2 operator- ( ivec2 v0, double v1 ) #

Subtraction.

Arguments

  • ivec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator- ( double v0, ivec2 v1 ) #

Subtraction.

Arguments

  • double v0 - First value.
  • ivec2 v1 - Second value.

ivec2 operator- ( ivec2 v0, ivec2 v1 ) #

Subtraction.

Arguments

ivec2 operator- ( ivec2 v0, ivec3 v1 ) #

Subtraction.

Arguments

ivec2 operator- ( ivec2 v0, ivec4 v1 ) #

Subtraction.

Arguments

ivec2 operator- ( ivec2 v0, int v1 ) #

Subtraction.

Arguments

  • ivec2 v0 - First value.
  • int v1 - Second value.

ivec2 operator- ( int v0, ivec2 v1 ) #

Subtraction.

Arguments

  • int v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator+ ( ivec2 v0, vec2 v1 ) #

Addition.

Arguments

  • ivec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator+ ( ivec2 v0, vec3 v1 ) #

Addition.

Arguments

  • ivec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator+ ( ivec2 v0, vec4 v1 ) #

Addition.

Arguments

  • ivec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator+ ( ivec2 v0, float v1 ) #

Addition.

Arguments

  • ivec2 v0 - First value.
  • float v1 - Second value.

vec2 operator+ ( float v0, ivec2 v1 ) #

Addition.

Arguments

  • float v0 - First value.
  • ivec2 v1 - Second value.

dvec2 operator+ ( ivec2 v0, dvec2 v1 ) #

Addition.

Arguments

dvec2 operator+ ( ivec2 v0, dvec3 v1 ) #

Addition.

Arguments

dvec2 operator+ ( ivec2 v0, dvec4 v1 ) #

Addition.

Arguments

dvec2 operator+ ( ivec2 v0, double v1 ) #

Addition.

Arguments

  • ivec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator+ ( double v0, ivec2 v1 ) #

Addition.

Arguments

  • double v0 - First value.
  • ivec2 v1 - Second value.

ivec2 operator+ ( ivec2 v0, ivec2 v1 ) #

Addition.

Arguments

ivec2 operator+ ( ivec2 v0, ivec3 v1 ) #

Addition.

Arguments

ivec2 operator+ ( ivec2 v0, ivec4 v1 ) #

Addition.

Arguments

ivec2 operator+ ( ivec2 v0, int v1 ) #

Addition.

Arguments

  • ivec2 v0 - First value.
  • int v1 - Second value.

ivec2 operator+ ( int v0, ivec2 v1 ) #

Addition.

Arguments

  • int v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator% ( ivec2 v0, vec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • ivec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator% ( ivec2 v0, vec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • ivec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator% ( ivec2 v0, vec4 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • ivec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator% ( ivec2 v0, float v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • ivec2 v0 - First value.
  • float v1 - Second value.

vec2 operator% ( float v0, ivec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • float v0 - First value.
  • ivec2 v1 - Second value.

dvec2 operator% ( ivec2 v0, dvec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

dvec2 operator% ( ivec2 v0, dvec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

dvec2 operator% ( ivec2 v0, dvec4 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

dvec2 operator% ( ivec2 v0, double v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • ivec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator% ( double v0, ivec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • double v0 - First value.
  • ivec2 v1 - Second value.

ivec2 operator% ( ivec2 v0, ivec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

ivec2 operator% ( ivec2 v0, ivec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

ivec2 operator% ( ivec2 v0, ivec4 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

ivec2 operator% ( ivec2 v0, int v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • ivec2 v0 - First value.
  • int v1 - Second value.

ivec2 operator% ( int v0, ivec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • int v0 - First value.
  • ivec2 v1 - Second value.

ivec2 operator| ( ivec2 v0, ivec2 v1 ) #

Component-wise logical OR operation (disjunction).

Arguments

ivec2 operator| ( ivec2 v0, ivec3 v1 ) #

Component-wise logical OR operation (disjunction).

Arguments

ivec2 operator| ( ivec2 v0, ivec4 v1 ) #

Component-wise logical OR operation (disjunction).

Arguments

ivec2 operator| ( ivec2 v0, int v1 ) #

Component-wise logical OR operation (disjunction).

Arguments

  • ivec2 v0 - First value.
  • int v1 - Second value.

ivec2 operator| ( int v0, ivec2 v1 ) #

Component-wise logical OR operation (disjunction).

Arguments

  • int v0 - First value.
  • ivec2 v1 - Second value.

ivec2 operator& ( ivec2 v0, ivec2 v1 ) #

Component-wise logical AND operation (conjunction).

Arguments

ivec2 operator& ( ivec2 v0, ivec3 v1 ) #

Component-wise logical AND operation (conjunction).

Arguments

ivec2 operator& ( ivec2 v0, ivec4 v1 ) #

Component-wise logical AND operation (conjunction).

Arguments

ivec2 operator& ( ivec2 v0, int v1 ) #

Component-wise logical AND operation (conjunction).

Arguments

  • ivec2 v0 - First value.
  • int v1 - Second value.

ivec2 operator& ( int v0, ivec2 v1 ) #

Component-wise logical AND operation (conjunction).

Arguments

  • int v0 - First value.
  • ivec2 v1 - Second value.

ivec2 operator^ ( ivec2 v0, ivec2 v1 ) #

Component-wise logical XOR operation.

Arguments

ivec2 operator^ ( ivec2 v0, ivec3 v1 ) #

Component-wise logical XOR operation.

Arguments

ivec2 operator^ ( ivec2 v0, ivec4 v1 ) #

Component-wise logical XOR operation.

Arguments

ivec2 operator^ ( ivec2 v0, int v1 ) #

Component-wise logical XOR operation.

Arguments

  • ivec2 v0 - First value.
  • int v1 - Second value.

ivec2 operator^ ( int v0, ivec2 v1 ) #

Component-wise logical XOR operation.

Arguments

  • int v0 - First value.
  • ivec2 v1 - Second value.

ivec2 operator>> ( ivec2 v0, int v1 ) #

Bitwise right shift.

Arguments

  • ivec2 v0 - First value.
  • int v1 - Second value.

ivec2 operator<< ( ivec2 v0, int v1 ) #

Bitwise left shift.

Arguments

  • ivec2 v0 - First value.
  • int v1 - Second value.

ivec2 operator- ( ivec2 v ) #

Subtraction.

Arguments

ivec2 operator+ ( ivec2 v ) #

Addition.

Arguments

ivec2 operator++ ( ivec2 v ) #

Increment.

Arguments

ivec2 operator-- ( ivec2 v ) #

Decrement.

Arguments

bool operator== ( ivec2 v0, ivec2 v1 ) #

Performs equal comparison.

Arguments

bool operator!= ( ivec2 v0, ivec2 v1 ) #

Not equal comparison.

Arguments

bool operator> ( ivec2 v0, ivec2 v1 ) #

Greater comparison.

Arguments

bool operator< ( ivec2 v0, ivec2 v1 ) #

Greater comparison.

Arguments

bool operator>= ( ivec2 v0, ivec2 v1 ) #

Greater than or equal to comparison.

Arguments

bool operator<= ( ivec2 v0, ivec2 v1 ) #

Less than or equal to comparison.

Arguments

bool operatortrue ( ivec2 v ) #

Returns true if the operand is both, not null and not NaN.

Arguments

bool operatorfalse ( ivec2 v ) #

Returns true if the operand is both, null and NaN.

Arguments

void Set ( float vx, float vy ) #

Sets the value using the specified argument(s).

Arguments

  • float vx - New float value to be set for the first component.
  • float vy - New float value to be set for the second component.

void Set ( float v ) #

Sets the value using the specified argument(s).

Arguments

  • float v - A float value to be used.

void Set ( float[] v ) #

Sets the value using the specified argument(s).

Arguments

  • float[] v - Source vector.

void Set ( vec2 v ) #

Sets the value using the specified argument(s).

Arguments

  • vec2 v - Source vector.

void Set ( vec3 v ) #

Sets the value using the specified argument(s).

Arguments

  • vec3 v - Source vector.

void Set ( vec4 v ) #

Sets the value using the specified argument(s).

Arguments

  • vec4 v - Source vector.

void Set ( double vx, double vy ) #

Sets the value using the specified argument(s).

Arguments

  • double vx - New double value to be set for the first component.
  • double vy - New double value to be set for the second component.

void Set ( double v ) #

Sets the value using the specified argument(s).

Arguments

  • double v - A double value to be used.

void Set ( double[] v ) #

Sets the value using the specified argument(s).

Arguments

  • double[] v - Source vector.

void Set ( dvec2 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( dvec3 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( dvec4 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( int vx, int vy ) #

Sets the value using the specified argument(s).

Arguments

  • int vx - New int value to be set for the first component.
  • int vy - New int value to be set for the second component.

void Set ( int v ) #

Sets the value using the specified argument(s).

Arguments

  • int v - A int value to be used.

void Set ( int[] v ) #

Sets the value using the specified argument(s).

Arguments

  • int[] v - Source vector.

void Set ( ivec2 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( ivec3 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( ivec4 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( uint v ) #

Sets the value using the specified argument(s).

Arguments

  • uint v - A uint value to be used.

void Set ( byte vx, byte vy ) #

Sets the value using the specified argument(s).

Arguments

  • byte vx - New byte value to be set for the first component.
  • byte vy - New byte value to be set for the second component.

void Set ( byte v ) #

Sets the value using the specified argument(s).

Arguments

  • byte v - A byte value to be used.

void Set ( byte[] v ) #

Sets the value using the specified argument(s).

Arguments

  • byte[] v - Source vector.

void Set ( bvec4 v ) #

Sets the value using the specified argument(s).

Arguments

void Clear ( ) #

Clears the value by setting all components/elements to 0.

void Add ( ivec2 v ) #

Performs addition of the specified argument.

Arguments

void Add ( int v ) #

Performs addition of the specified argument.

Arguments

  • int v - Value.

void Sub ( ivec2 v ) #

Subtracts each element of the specified argument from ther corresponding element.

Arguments

void Sub ( int v ) #

Subtracts each element of the specified argument from ther corresponding element.

Arguments

  • int v - Value.

void Mul ( ivec2 v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • ivec2 v - Vector multiplier.

void Mul ( int v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • int v - A int multiplier.

void Div ( ivec2 v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • ivec2 v - A ivec2 divisor value.

void Div ( int v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • int v - A int divisor value.

bool Equals ( ivec2 other ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

  • ivec2 other - Value to be checked for equality.

Return value

Return value.

bool Equals ( object obj ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

Return value

Return value.

int GetHashCode ( ) #

Returns a hash code for the current object. Serves as the default hash function.

Return value

Resulting int value.

string ToString ( ) #

Converts the current value to a string value.

Return value

Resulting string value.

string ToString ( string format ) #

Converts the current value to a string value.

Arguments

  • string format - String formatting to be used. A format string is composed of zero or more ordinary characters (excluding %) that are copied directly to the result string and control sequences, each of which results in fetching its own parameter. Each control sequence consists of a percent sign (%) followed by one or more of these elements, in order:
    • An optional number, a width specifier, that says how many characters (minimum) this conversion should result in.
    • An optional precision specifier that says how many decimal digits should be displayed for floating-point numbers.
    • A type specifier that says what type the argument data should be treated as. Possible types:
      • c: the argument is treated as an integer and presented as a character with that ASCII value.
      • d or i: the argument is treated as an integer and presented as a (signed) decimal number.
      • o: the argument is treated as an integer and presented as an octal number.
      • u: the argument is treated as an integer and presented as an unsigned decimal number.
      • x: the argument is treated as an integer and presented as a hexadecimal number (with lower-case letters).
      • X: the argument is treated as an integer and presented as a hexadecimal number (with upper-case letters).
      • f: the argument is treated as a float and presented as a floating-point number.
      • g: the same as e or f, the shortest one is selected.
      • G: the same as E or F, the shortest one is selected.
      • e: the argument is treated as using the scientific notation with lower-case 'e' (e.g. 1.2e+2).
      • E: the argument is treated as using the scientific notation with upper-case 'E' (e.g. 1.2E+2).
      • s: the argument is treated as and presented as a string.
      • p: the argument is treated as and presented as a pointer address.
      • %: a literal percent character. No argument is required.

Return value

Resulting string value.

string ToString ( string format, IFormatProvider formatProvider ) #

Converts the current value to a string value.

Arguments

  • string format - String formatting to be used. A format string is composed of zero or more ordinary characters (excluding %) that are copied directly to the result string and control sequences, each of which results in fetching its own parameter. Each control sequence consists of a percent sign (%) followed by one or more of these elements, in order:
    • An optional number, a width specifier, that says how many characters (minimum) this conversion should result in.
    • An optional precision specifier that says how many decimal digits should be displayed for floating-point numbers.
    • A type specifier that says what type the argument data should be treated as. Possible types:
      • c: the argument is treated as an integer and presented as a character with that ASCII value.
      • d or i: the argument is treated as an integer and presented as a (signed) decimal number.
      • o: the argument is treated as an integer and presented as an octal number.
      • u: the argument is treated as an integer and presented as an unsigned decimal number.
      • x: the argument is treated as an integer and presented as a hexadecimal number (with lower-case letters).
      • X: the argument is treated as an integer and presented as a hexadecimal number (with upper-case letters).
      • f: the argument is treated as a float and presented as a floating-point number.
      • g: the same as e or f, the shortest one is selected.
      • G: the same as E or F, the shortest one is selected.
      • e: the argument is treated as using the scientific notation with lower-case 'e' (e.g. 1.2e+2).
      • E: the argument is treated as using the scientific notation with upper-case 'E' (e.g. 1.2E+2).
      • s: the argument is treated as and presented as a string.
      • p: the argument is treated as and presented as a pointer address.
      • %: a literal percent character. No argument is required.
  • IFormatProvider formatProvider - Provider to be used to format the value. Pass a null reference to obtain the numeric format information from the current locale setting of the operating system.

Return value

Resulting string value.

IEnumerator<int> GetEnumerator ( ) #

Returns an IEnumerator for the object.

Return value

Return value.

IEnumerator GetEnumerator ( ) #

Returns an IEnumerator for the object.

Return value

Return value.
Last update: 10.03.2022
Build: ()