This page has been translated automatically.
Видеоуроки
Interface
Essentials
Advanced
Подсказки и советы
Основы
Программирование на C#
Рендеринг
Professional (SIM)
Принципы работы
Свойства (properties)
Компонентная Система
Рендер
Физика
Редактор UnigineEditor
Обзор интерфейса
Работа с ассетами
Настройки и предпочтения
Работа с проектами
Настройка параметров ноды
Setting Up Materials
Настройка свойств
Освещение
Landscape Tool
Sandworm
Использование инструментов редактора для конкретных задач
Расширение функционала редактора
Встроенные объекты
Ноды (Nodes)
Объекты (Objects)
Эффекты
Декали
Источники света
Geodetics
World Nodes
Звуковые объекты
Объекты поиска пути
Players
Программирование
Основы
Настройка среды разработки
Примеры использования
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Плагины
Форматы файлов
Materials and Shaders
Rebuilding the Engine Tools
GUI
Двойная точность координат
API
Containers
Common Functionality
Controls-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Работа с контентом
Оптимизация контента
Материалы
Визуальный редактор материалов
Сэмплы материалов
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

EnginePtr Class

Header: #include <UnigineEngine.h>

This class is an analogue of the C++ std::auto_ptr class template. It automatically destroys the engine instance when the function is destroyed.

Source code (C++)
Unigine::EnginePtr engine(...);
engine->main();

EnginePtr Class

Members


EnginePtr ( ) #

An EnginePtr constructor.

EnginePtr ( const EnginePtr & ptr ) #

An EnginePtr constructor.

Arguments

  • const EnginePtr & ptr - Pointer to the EnginePtr instance.

EnginePtr ( int argc, char ** argv, const char * project = 0, const char * password = 0 ) #

An EnginePtr constructor.

Arguments

  • int argc - Number of command line arguments.
  • char ** argv - Array of command line arguments values.
  • const char * project - Project name. If this parameter is set, it forces the engine to store rewritable data (such as log file, cache files, config files) in user profile rather than in a directory with binaries. Notice that only the project name is required to pass in for this parameter, not the full path to the project. If there is no need to change location of such files, pass the 0 value.
  • const char * password - Password for the filesystem archives. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password.

EnginePtr ( int argc, wchar_t ** argv, const char * project = 0, const char * password = 0 ) #

An EnginePtr constructor.

Arguments

  • int argc - Number of command line arguments.
  • wchar_t ** argv - Array of command line arguments values.
  • const char * project - Project name. If this parameter is set, it forces the engine to store rewritable data (such as log file, cache files, config files) in user profile rather than in a directory with binaries. Notice that only the project name is required to pass in for this parameter, not the full path to the project. If there is no need to change location of such files, pass the 0 value.
  • const char * password - Password for the filesystem archives. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password.

EnginePtr ( App * app, int argc, char ** argv, const char * project, const char * password ) #

An EnginePtr constructor.

Arguments

  • App * app - Pointer to the graphics App class. Pass the 0 value to ignore this parameter.
  • int argc - Number of command line arguments.
  • char ** argv - Array of command line arguments values.
  • const char * project - Project name. If this parameter is set, it forces the engine to store rewritable data (such as log file, cache files, config files) in user profile rather than in a directory with binaries. Notice that only the project name is required to pass in for this parameter, not the full path to the project. If there is no need to change location of such files, pass the 0 value.
  • const char * password - Password for the filesystem archives. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password.

EnginePtr ( App * app, int argc, wchar_t ** argv, const char * project, const char * password ) #

An EnginePtr constructor.

Arguments

  • App * app - Pointer to the graphics App class. Pass the 0 value to ignore this parameter.
  • int argc - Number of command line arguments.
  • wchar_t ** argv - Array of command line arguments values.
  • const char * project - Project name. If this parameter is set, it forces the engine to store rewritable data (such as log file, cache files, config files) in user profile rather than in a directory with binaries. Notice that only the project name is required to pass in for this parameter, not the full path to the project. If there is no need to change location of such files, pass the 0 value.
  • const char * password - Password for the filesystem archives. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password.

EnginePtr ( App * app, const char * app_path, const char * home_path, int argc, char ** argv, const char * project, const char * password ) #

An EnginePtr constructor.

Arguments

  • App * app - Pointer to the graphics App class. Pass the 0 value to ignore this parameter.
  • const char * app_path - Path to a directory where binary executable file is stored. Pass the 0 value to ignore this parameter.
  • const char * home_path - Path to the user's home directory.
  • int argc - Number of command line arguments.
  • char ** argv - Array of command line arguments values.
  • const char * project - Project name. If this parameter is set, it forces the engine to store rewritable data (such as log file, cache files, config files) in user profile rather than in a directory with binaries. Notice that only the project name is required to pass in for this parameter, not the full path to the project. If there is no need to change location of such files, pass the 0 value.
  • const char * password - Password for the filesystem archives. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password.

EnginePtr ( App * app, const char * app_path, const char * home_path, int argc, wchar_t ** argv, const char * project, const char * password ) #

An EnginePtr constructor.

Arguments

  • App * app - Pointer to the graphics App class. Pass the 0 value to ignore this parameter.
  • const char * app_path - Path to a directory where binary executable file is stored. Pass the 0 value to ignore this parameter.
  • const char * home_path - Path to the user's home directory.
  • int argc - Number of command line arguments.
  • wchar_t ** argv - Array of command line arguments values.
  • const char * project - Project name. If this parameter is set, it forces the engine to store rewritable data (such as log file, cache files, config files) in user profile rather than in a directory with binaries. Notice that only the project name is required to pass in for this parameter, not the full path to the project. If there is no need to change location of such files, pass the 0 value.
  • const char * password - Password for the filesystem archives. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password.

Engine * get ( ) #

Returns a pointer to the existing Engine instance.

Return value

Pointer to Engine.

int isOwner ( ) #

Returns the owner flag of the pointer. If the pointer is the owner, on its deletion the object also will be deleted.

Return value

Owner flag.

void grab ( ) #

Sets the owner flag to 1 for the Engine pointer.

void init ( App * app, const char * app_path, const char * home_path, int argc, char ** argv, const char * project = 0, const char * password = 0 ) #

Initializes a new EnginePtr instance.

Arguments

  • App * app - Pointer to the graphics App class. Pass the 0 value to ignore this parameter.
  • const char * app_path - Path to a directory where binary executable file is stored. Pass the 0 value to ignore this parameter.
  • const char * home_path - Path to the user's home directory.
  • int argc - Number of command line arguments.
  • char ** argv - Array of values of command line arguments.
  • const char * project - Project name. If this parameter is set, it forces the engine to store rewritable data (such as log file, cache files, config files) in user profile rather than in a directory with binaries. Notice that only the project name is required to pass in for this parameter, not the full path to the project. If there is no need to change location of such files, pass the 0 value.
  • const char * password - Password for the filesystem archives. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password.

void init ( int argc, char ** argv, const char * project = 0, const char * password = 0 ) #

Initializes a new EnginePtr instance.

Arguments

  • int argc - Number of command line arguments.
  • char ** argv - Array of values of command line arguments.
  • const char * project - Project name. If this parameter is set, it forces the engine to store rewritable data (such as log file, cache files, config files) in user profile rather than in a directory with binaries. Notice that only the project name is required to pass in for this parameter, not the full path to the project. If there is no need to change location of such files, pass the 0 value.
  • const char * password - Password for the filesystem archives. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password.

void init ( App * app, const char * app_path, const char * home_path, int argc, wchar_t ** argv, const char * project = 0, const char * password = 0 ) #

Initializes a new EnginePtr instance.

Arguments

  • App * app - Pointer to the graphics App class. Pass the 0 value to ignore this parameter.
  • const char * app_path - Path to a directory where binary executable file is stored. Pass the 0 value to ignore this parameter.
  • const char * home_path - Path to the user's home directory.
  • int argc - Number of command line arguments.
  • wchar_t ** argv - Array of values of command line arguments.
  • const char * project - Project name. If this parameter is set, it forces the engine to store rewritable data (such as log file, cache files, config files) in user profile rather than in a directory with binaries. Notice that only the project name is required to pass in for this parameter, not the full path to the project. If there is no need to change location of such files, pass the 0 value.
  • const char * password - Password for the filesystem archives. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password.

void init ( App * app, int argc, wchar_t ** argv, const char * project = 0, const char * password = 0 ) #

Initializes a new EnginePtr instance.

Arguments

  • App * app - Pointer to the graphics App class. Pass the 0 value to ignore this parameter.
  • int argc - Number of command line arguments.
  • wchar_t ** argv - Array of values of command line arguments.
  • const char * project - Project name. If this parameter is set, it forces the engine to store rewritable data (such as log file, cache files, config files) in user profile rather than in a directory with binaries. Notice that only the project name is required to pass in for this parameter, not the full path to the project. If there is no need to change location of such files, pass the 0 value.
  • const char * password - Password for the filesystem archives. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password.

void init ( int argc, wchar_t ** argv, const char * project = 0, const char * password = 0 ) #

Initializes a new EnginePtr instance.

Arguments

  • int argc - Number of command line arguments.
  • wchar_t ** argv - Array of values of command line arguments.
  • const char * project - Project name. If this parameter is set, it forces the engine to store rewritable data (such as log file, cache files, config files) in user profile rather than in a directory with binaries. Notice that only the project name is required to pass in for this parameter, not the full path to the project. If there is no need to change location of such files, pass the 0 value.
  • const char * password - Password for the filesystem archives. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password.

void init ( ) #

Initializes the pointer to a new engine instance.

void init ( App * app, int argc, char ** argv, const char * project = 0, const char * password = 0 ) #

Initializes a new EnginePtr instance.

Arguments

  • App * app - Pointer to the graphics App class. Pass the 0 value to ignore this parameter.
  • int argc - Number of command line arguments.
  • char ** argv - Array of values of command line arguments.
  • const char * project - Project name. If this parameter is set, it forces the engine to store rewritable data (such as log file, cache files, config files) in user profile rather than in a directory with binaries. Notice that only the project name is required to pass in for this parameter, not the full path to the project. If there is no need to change location of such files, pass the 0 value.
  • const char * password - Password for the filesystem archives. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password. Notice that the specified password must be the same as for the project archive (if it exists). Pass the 0 value if you do not need to set a password.

Engine * operator-> ( ) #

Pointer dereferencing and member access operator.

Return value

Engine instance.

EnginePtr & operator= ( const EnginePtr & ptr ) #

Assign operator.

Arguments

  • const EnginePtr & ptr - EnginePtr instance.

Return value

EnginePtr instance.

void release ( ) #

Releases the owner flag for the pointer. Engine instance will stay alive upon the pointer destruction.

void shutdown ( ) #

Destroys the existing engine instance. The pointer must be an owner of the engine instance.
Last update: 10.03.2022
Build: ()