Material Examples
The set of samples in this part of Art Samples contains scenes demonstrating the following:
- Hierarchy and inheritance of materials
- Using mesh_base material
- Types of normal mapping
- Vertex color options
- Refraction and reflection settings for transparent objects such as glass and liquid
- Subsurface Scattering settings
- Creation of such visual effects as boiling, melting, energy shield, frensel, rain, etc.
- Triplanar mapping and tessellation
- Procedural damaging and ageing
- Procedural tiles
Last update:
10.03.2022
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