This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::Math::ivec2 Struct

Header: #include <UnigineMathLibIVec2.h>

This class represents a vector of 2 integer components.

ivec2 Class

Members


ivec2 ( ) #

Default constructor. Produces a zero vector.

ivec2 ( const ivec2& v ) #

Constructor. Initializes the vector by copying a given source vector.

Arguments

  • const ivec2& v - Source vector.

ivec2 ( int x, int y ) #

Constructor. Initializes the vector using given integer values.

Arguments

  • int x - X component of the vector.
  • int y - Y component of the vector.

Examples

Source code (UnigineScript)
ivec2(2, 3);
/*
Creates a vector (2, 3)
*/

explicit ivec2 ( int v ) #

Constructor. Initializes the vector using a given scalar value: x=v, y=v.

Arguments

  • int v - Scalar value.

Examples

Source code (UnigineScript)
ivec2(1);
/*
Creates a vector (1, 1)
*/

explicit ivec2 ( const vec2& v ) #

Constructor. Initializes the vector using a given vec2 source vector.

Arguments

  • const vec2& v - Source vector.

explicit ivec2 ( const dvec2& v ) #

Constructor. Initializes the vector using a given dvec2 source vector.

Arguments

  • const dvec2& v - Source vector.

explicit ivec2 ( const int* v ) #

Constructor. Initializes the vector using a given pointer to the array of integer elements: x=v[0], y=v[1].

Arguments

  • const int* v - Pointer to the array of integer elements.

ivec2 ( int v, ConstexprTag ) #

Arguments

  • int v
  • ConstexprTag

ivec2 & abs ( ) #

Returns the absolute values of the vector components.

Return value

Vector with absolute values.

void set ( int x_, int y_ ) #

Sets the vector by components.

Arguments

  • int x_ - X component of the vector.
  • int y_ - Y component of the vector.

void set ( const int* val ) #

Sets the vector using the array of integer elements: x=val[0], y=val[1].

Arguments

  • const int* val - Pointer to the array of integer elements.

void set ( const ivec2& val ) #

Sets the vector equal to the specified source vector.

Arguments

  • const ivec2& val - Source vector.

void set ( int val ) #

Sets the vector components equal to specified scalar value: x=val, y=val.

Arguments

  • int val - Scalar value.

int * get ( ) #

Returns the pointer to the vector.

Return value

Pointer to the vector.

const int * get ( ) const#

Returns the constant pointer to the vector.

Return value

Pointer to the vector.

void get ( int* val ) const#

Gets the vector: val[0]=x, val[1]=y.

Arguments

  • int* val - Pointer to the array of integer elements.

int length2 ( ) const#

Returns the squared length of the vector.

Return value

Squared length of the vector.

const int * operator const int * ( ) const#

Performs type conversion to const int *.

const void * operator const void * ( ) const#

Performs type conversion to const void *.

int * operator int * ( ) #

Performs type conversion to int *.

void * operator void * ( ) #

Performs type conversion to void *.

ivec2 & operator*= ( int v ) #

Performs scalar multiplication.

Arguments

  • int v - Scalar value.

Return value

Resulting vector.

ivec2 & operator*= ( const ivec2& v ) #

Performs vector multiplication.

Arguments

  • const ivec2& v - Vector.

Return value

Resulting vector.

ivec2 & operator+= ( const ivec2& v ) #

Performs vector addition.

Arguments

  • const ivec2& v - Vector.

Return value

Resulting vector.

ivec2 operator- ( ) const#

Performs vector negation.

Return value

Resulting vector.

ivec2 & operator-= ( const ivec2& v ) #

Performs vector subtraction.

Arguments

  • const ivec2& v - Vector.

Return value

Resulting vector.

ivec2 & operator/= ( int v ) #

Performs componentwise integer division of the vector by the scalar.

Arguments

  • int v - Scalar value.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
ivec2 a = ivec2(6, 10);
a /= 2;
/*
Initial value of vector a:
	a (6, 10)

	a /= 2;
Vector a after operation:	
	a (3, 5)	
*/

ivec2 & operator/= ( const ivec2& v ) #

Performs componentwise integer division of vectors.

Arguments

  • const ivec2& v - Vector.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
ivec2 a, b;
a = ivec2(6, 10);
b = ivec2(2, 6);
a /= b;
/*
Initial values of vectors a and b:
	a (6, 10)
	b (2, 6)

	a /= b;
Vector a after operation:	
	a (3, 1)

ivec2 & operator<<= ( int v ) #

Performs componentwise left bit shift.

Arguments

  • int v - Shift amount.

Return value

Resulting vector.

ivec2 & operator= ( const ivec2& val ) #

Performs vector assignment. Destination vector = Source vector.

Arguments

  • const ivec2& val - Source vector.

Return value

Result.

ivec2 & operator>>= ( int v ) #

Performs componentwise right bit shift.

Arguments

  • int v - Shift amount.

Return value

Resulting vector.

int & operator[] ( int i ) #

Performs array access to the vector item reference by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item reference.

int operator[] ( int i ) const#

Performs array access to the vector item by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item.

int mul ( ) const#

Multiplies the vector by the value of the specified argument.

Return value

Vector multiplier.

void mul ( int v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • int v - An int multiplier.

void mul ( const ivec2& v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • const ivec2& v - Vector multiplier.

void div ( int v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • int v - An int divisor value.

void div ( const ivec2& v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • const ivec2& v - A ivec2 divisor value.

void sub ( int v ) #

Subtracts each element of the specified argument from the corresponding element.

Arguments

  • int v - Value.

void sub ( const ivec2& v ) #

Subtracts each element of the specified argument from the corresponding element.

Arguments

  • const ivec2& v - Value.

ivec2 & operator-= ( int v ) #

Performs vector subtraction.

Arguments

  • int v - Value.

int sum ( ) const#

Returns the sum of vector components.

void add ( int v ) #

Performs addition of the specified value.

Arguments

  • int v - Value.

void add ( const ivec2& v ) #

Performs addition of the specified value.

Arguments

  • const ivec2& v - Value.

ivec2 & operator+= ( int v ) #

Performs addition of the specified value.

Arguments

  • int v - Value.

void shiftLeft ( int v ) #

Bitwise left shift by a specific value. Both components are shifted by this value.

Arguments

  • int v - Value.

void shiftLeft ( const ivec2& v ) #

Bitwise left shift by a specific value. Both components are shifted by the value's corresponding component.

Arguments

  • const ivec2& v - Value.

ivec2 & operator<<= ( const ivec2& v ) #

Bitwise left shift by a specific value. Both components are shifted by the value's corresponding component.

Arguments

  • const ivec2& v - Value.

Return value

This vector.

ivec2 & operator<<= ( int v ) #

Bitwise left shift by a specific value. Both components are shifted by this value.

Arguments

  • int v - Value.

Return value

This vector.

void shiftRight ( int v ) #

Bitwise right shift by a specific value. Both components are shifted by this value.

Arguments

  • int v - Value.

void shiftRight ( const ivec2& v ) #

Bitwise right shift by a specific value. Both components are shifted by the value's corresponding component.

Arguments

  • const ivec2& v - Value.

ivec2 & operator>>= ( const ivec2& v ) #

Bitwise right shift by a specific value. Both components are shifted by the value's corresponding component.

Arguments

  • const ivec2& v - Value.

Return value

This vector.

ivec2 & operator>>= ( int v ) #

Bitwise right shift by a specific value. Both components are shifted by this value.

Arguments

  • int v - Value.

Return value

This vector.

int max ( ) const#

Returns the maximum of X and Y components.

int min ( ) const#

Returns the minimum of X and Y components.

unsigned int hash ( ) const#

Returns a hash obtained by mixing the hash values of vector components.

Return value

32-bit hash value.
Last update: 2024-12-13
Build: ()