Unigine.WorldTransformPath Class
Inherits from: | Node |
This class is used to create a frame-based succession of transformations from a loaded path. For other nodes to move along with these transformations, they should be assigned as WorldTransformPath children.
The path is a spline along which an object can be moved.
See Also#
- UnigineScript API sample <UnigineSDK>/data/samples/worlds/path_00
- UnigineScript API sample <UnigineSDK>/data/samples/physics/car_02
WorldTransformPath Class
Properties
bool IsStopped#
The A value indicating if the transformation defined by the path is stopped.
bool IsPlaying#
The A value indicating if the transformation defined by the path is played.
float Speed#
The speed of playback of the transformation defined by the path.
float Time#
The time from which the playback of the transformation defined by the path starts.
int Loop#
The A value indicating if the transformation defined by the path is looped.
int Orientation#
The A value indicating if an object is oriented along the path. When this option is enabled the complete transformation matrix (position, rotation, and scale) is taken into account when calculating intermediate transformation between the frames. When disabled - only the intermediate position between the frames is used, while keeping object's scale and rotation.
Path Path#
The
The path, by which the transformation is defined. by using this function, you can edit the current path or change velocity or
transformation of the object moving along the path.
float UpdateDistanceLimit#
The distance from the camera within which the object should be updated.
Members
WorldTransformPath ( string name, int unique = 0 ) #
Constructor. Creates a transformer defined by a path in world coordinates.Arguments
- string name - Path to the *.path file.
- int unique - The dynamic flag:
- 0 - If the path is changed in run-time, paths loaded from the same file will be also changed.
- 1 - If the path is changed in run-time, paths loaded from the same file won't be changed
void SetPathName ( string name, int unique = 0 ) #
Reloads the internal path transformation.Arguments
- string name - The path name to be set.
- int unique - The dynamic flag:
- 0 - If the reloaded path is changed, paths loaded from the same file will be also changed.
- 1 - If the reloaded path is changed, paths loaded from the same file won't be changed.
string GetPathName ( ) #
Returns the name of the path, by which the transformation is defined.Return value
The path name.void Play ( ) #
Continues playback of the transformation defined by the path, if it is paused, or starts playback if it is stopped.void Stop ( ) #
Stops playback of the transformation defined by the path. This function saves the playback position so that playing of the transformation defined by the path can be resumed from the same point.static int type ( ) #
Returns the type of the node.Return value
World type identifier.Last update:
2024-12-13
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