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AssetLink Class

The AssetLink class is used in C# components (Component Class) to link assets with the application logic. You can specify a filter to limit the types of assets that can be used.

Source code (C#)
[ParameterAsset(Filter = ".mesh")]
public AssetLink my_asset;

Linking a Texture#

When linking textures, consider whether your texture is used "as is" (the Unchanged option has been enabled at its import) or a runtime has been created for it — using a source texture instead of its runtime will cause a validation error. We suggest the following as a quick and easy solution.

For textures that have a runtime:
Source code (C#)
[ParameterAsset(Filter = ".dds|.texture")]
public AssetLink my_texture;
For textures that are imported "as is" (the Unchanged option has been enabled):
Source code (C#)
[ParameterAsset(Filter = ".png|.jpg")]
public AssetLink my_texture;

See Also#

  • The video tutorial that illustrates the usage of the AssetLinkNode class.

AssetLink Class

Properties

UGUID GUID#

The GUID of the asset.

string AbsolutePath#

The An absolute path to the asset.

string Path#

The A path to the asset relative to the data folder.

bool IsNull#

The A value indicating if this link is to the asset that doesn't exist.

bool IsFileExist#

The A value indicating if this asset actually exists.

Members


AssetLink ( ) #

Default constructor that creates an empty instance.

AssetLink ( string path ) #

Constructor that creates an asset link using the given path.

Arguments

  • string path - Path to the asset.
Last update: 2024-12-13
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