This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.AnimationObjectMaterial Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Inherits from: AnimationObject

This class enables you to manage proxy animation objects used to animate materials. Binding to a specific material in the framework of a specific playback is performed via an instance of the AnimationBindMaterial class.

AnimationObjectMaterial Class

Properties

AnimationBindMaterial Bind#

The binding of this proxy-object to a specific material to be animated.

Members


AnimationObjectMaterial ( string name ) #

Constructor. Creates a new material animation object with the specified name.

Arguments

  • string name - Material animation object name.

void SetPlaybackOverriddenBind ( AnimationPlayback playback, AnimationBindMaterial bind ) #

Sets a new binding of the animation object to a specific material for the specified playback (binding override).

Arguments

AnimationBindMaterial GetPlaybackOverriddenBind ( AnimationPlayback playback ) #

Returns the current binding of the animation object to a specific material for the specified playback (binding override).

Arguments

  • AnimationPlayback playback - Animation playback for which a material binding of the animation object is to be retrieved.

Return value

Overridden binding to a specific animated material.
Last update: 2024-12-13
Build: ()