This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.DecalProj Class

Inherits from: Decal

This class describes how to create and modify projected decals.

See also#

A UnigineScript API sample <UnigineSDK>/data/samples/decals/proj_02

Creating a Projected Decal#

The following code illustrates how to create a projected decal, set its parameters and add the node to UnigineEditor.

Source code (C#)
using Unigine;

namespace UnigineApp
{
	class AppWorldLogic : WorldLogic
	{
        private DecalProj decal_proj;

        public override bool Init()
        {

			// create an proj decal and setting its radius to 10, fov to 60, aspect to 1.0f, material to "decal_base"
			decal_proj = new DecalProj();
			decal_proj.Radius = 10.0f;
			decal_proj.Fov = 60.0f;
			decal_proj.Aspect = 1.0f;

			// set the name and position of the decal
            decal_proj.Name = "Proj Decal";
            decal_proj.WorldPosition = new Vec3(0.0f, 0.0f, 5.0f);

            return true;
		}
	}
}

DecalProj Class

Properties

float ZNear#

The distance to the near clipping plane of the decal.

float Fov#

The current field of view of the decal's projector.

float Aspect#

The current aspect ratio of the decal.

mat4 Projection#

The projection matrix.

Members


DecalProj ( ) #

Constructor. Creates a new projected decal with default parameters.

static int type ( ) #

Returns the type of the node.

Return value

Decal type identifier.
Last update: 2024-12-13
Build: ()