Unigine.JointFixed Class
Inherits from: | Joint |
This class is used to create fixed joints.
Example#
The following code illustrates connection of two bodies (b0 and b1) using a fixed joint.
JointFixed joint = new JointFixed(b0, b1);
// setting common joint constraint parameters
joint.LinearRestitution = 0.8f;
joint.AngularRestitution = 0.8f;
joint.LinearSoftness = 0.0f;
joint.AngularSoftness = 0.0f;
// setting number of iterations
joint.NumIterations = 4;
See Also#
Usage examples:
- Creating a Simple Mechanism Using Various Types of Joints.
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/joints/ folder:
- fixed_00
- fixed_01
- fixed_02
- fixed_03
- fixed_04
- fixed_05
JointFixed Class
Properties
mat3 WorldRotation#
The rotation matrix of the anchor point in the world system of coordinates.
mat3 Rotation0#
The rotation matrix of the anchor point in the system of coordinates of the first connected body.
mat3 Rotation1#
The rotation matrix of the anchor point in the system of coordinates of the second connected body.
Members
JointFixed ( ) #
Constructor. Creates a joint with an anchor at the origin of the world coordinates.JointFixed ( Body body0, Body body1 ) #
Constructor. Creates a joint connecting two given bodies. An anchor is placed between centers of mass of the bodies.Arguments
- Body body0 - First body to be connected with the joint.
- Body body1 - Second body to be connected with the joint.
JointFixed ( Body body0, Body body1, vec3 anchor ) #
Constructor. Creates a fixed joint connecting two given bodies with an anchor placed at specified coordinates.Arguments
Last update:
2024-12-13
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