This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Buffers

The section describes buffer settings. These settings can also be toggled on and off via the Rendering menu.

Buffers settings

Buffers settings
Lightmap Toggles the G-Buffer lightmap on and off.
Auxiliary Toggles the auxiliary rendering buffer on and off.
Color 16F Toggles the use of 16F texture format for rendering buffers on and off.
Depth Pre Pass

Toggles the depth pre-pass rendering on and off. When enabled, an additional depth buffer rendering pass is performed in the beginning of the rendering sequence.

Notice
This option can be used to gain performance for well-optimized scenes using LODs and having a low-to-medium number of triangles in case of GPU bottlenecks. In other cases (heavy CAD models, large number of triangles, and CPU bottlenecks), it may reduce performance. Use profiling tools to make sure that a positive effect is obtained.
Last update: 2024-12-13
Build: ()