Unigine.InputEventPadDevice Class
Inherits from: | InputEvent |
InputEventPadDevice Class
Enums
ACTION#
Name | Description |
---|---|
CONNECTED = 0 | Game pad state is "connected". |
DISCONNECTED = 1 | Game pad state is "disconnected". |
Properties
InputEventPadDevice.ACTION Action#
The Type of the game pad input event, one of the ACTION values.
int ConnectionID#
The Connection identifier.
int PlayerIndex#
The Player index.
string ModelGUID#
The GUID of the game pad model.
Members
InputEventPadDevice ( ) #
Default constructor.InputEventPadDevice ( ulong timestamp, ivec2 mouse_pos ) #
Game pad input event constructor.Arguments
- ulong timestamp - Timestamp of the event.
- ivec2 mouse_pos - Position of the mouse.
InputEventPadDevice ( ulong timestamp, ivec2 mouse_pos, InputEventPadDevice.ACTION action, int connection_id, int player_index, string model_guid ) #
Game pad input event constructor.Arguments
- ulong timestamp - Timestamp of the event.
- ivec2 mouse_pos - Position of the mouse.
- InputEventPadDevice.ACTION action - Type of the game pad input event, one of the ACTION values.
- int connection_id - Connection identifier.
- int player_index - Index of the player.
- string model_guid - GUID of the game pad model.
Last update:
2024-12-13
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)