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Unigine.VRBone Class

VRBone Class

Enums

TYPE#

NameDescription
PALM = 0Palm bone.
WRIST = 1Wrist bone.
THUMB_METACARPAL = 2Thumb metacarpal bone.
THUMB_PROXIMAL = 3Thumb proximal bone.
THUMB_DISTAL = 4Thumb distal bone.
THUMB_TIP = 5Thumb tip bone.
INDEX_METACARPAL = 6Index finger metacarpal bone.
INDEX_PROXIMAL = 7Index finger proximal bone.
INDEX_INTERMEDIATE = 8Index finger intermediate bone.
INDEX_DISTAL = 9Index finger distal bone.
INDEX_TIP = 10Index finger tip bone.
MIDDLE_METACARPAL = 11Middle finger metacarpal bone.
MIDDLE_PROXIMAL = 12Middle finger proximal bone.
MIDDLE_INTERMEDIATE = 13Middle finger intermediate bone.
MIDDLE_DISTAL = 14Middle finger distal bone.
MIDDLE_TIP = 15Middle finger tip bone.
RING_METACARPAL = 16Ring finger metacarpal bone.
RING_PROXIMAL = 17Ring finger proximal bone.
RING_INTERMEDIATE = 18Ring finger intermediate bone.
RING_DISTAL = 19Ring finger distal bone.
RING_TIP = 20Ring finger tip bone.
LITTLE_METACARPAL = 21Little finger metacarpal bone.
LITTLE_PROXIMAL = 22Little finger proximal bone.
LITTLE_INTERMEDIATE = 23Little finger intermediate bone.
LITTLE_DISTAL = 24Little finger distal bone.
LITTLE_TIP = 25Little finger tip bone.
NUM_TYPES = 26Total number of hand bones.

Properties

string Name#

The hand bone name.

VRBone.TYPE Type#

The hand bone type.

bool IsTransformValid#

The value indicating if the bone transformation is valid.

bool IsVelocityValid#

The value indicating if the bone velocity is valid.

mat4 Transform#

The transformation of the bone in local coordinates relative to the parent node.

mat4 WorldTransform#

The transformation of the bone in world coordinates.

vec3 WorldLinearVelocity#

The linear velocity of the bone.

vec3 WorldAngularVelocity#

The angular velocity of the bone.

vec3 WorldAngularAcceleration#

The angular acceleration of the bone.

float Radius#

The radius of the bone.

VRBone Parent#

The parent of the bone.

int NumChildren#

The total number of children for the bone.

Members


VRBone GetChild ( int i ) #

Returns the child hand bone by its index.

Arguments

  • int i - Child index.

Return value

Hand bone.

void RenderBasis ( ) #

Enables the visualizer for the basis of each hand bone. This option requires the bone visualizer to be enabled.

void RenderVelocity ( ) #

Enables the visualizer for the velocity vectors of each hand bone. This option requires the bone visualizer to be enabled.

void RenderVisualizer ( vec4 color ) #

Enables the bone visualizer. This option requires the visualizer mode to be enabled.

Arguments

  • vec4 color - Visualizer color.
Last update: 2024-12-13
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