This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.AnimationModifierMat4 Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Inherits from: AnimationModifier

AnimationModifierMat4 Class

Enums

FOLLOW_MODE#

NameDescription
NONE = 0The modified object is rotated using the result of interpolation between the keys.
X = 1The modified object's X axis follows the transformation curve.
Y = 2The modified object's Y axis follows the transformation curve.
Z = 3The modified object's Z axis follows the transformation curve.

Properties

AnimationModifierMat4.FOLLOW_MODE FollowMode#

The transformation mode for the modified object.

float FollowPositionOffset#

The position offset along the follow axis.

bool IsUniformTime#

The value showing if the modifier values are changed uniformly along the timeline.

Members


AnimationModifierMat4 ( AnimParams.PARAM param ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams.PARAM param - Parameter to be animated by the modifier.

AnimationModifierMat4 ( AnimParams.PARAM param, int param_index ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams.PARAM param - Parameter to be animated by the modifier.
  • int param_index - Index of the parameter.

AnimationModifierMat4 ( AnimParams.PARAM param, string param_name ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams.PARAM param - Parameter to be animated by the modifier.
  • string param_name - Name of the parameter.

AnimationModifierMat4 ( string param ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • string param - Parameter to be animated by the modifier.

AnimationModifierMat4 ( string param, int param_index ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • string param - Parameter to be animated by the modifier.
  • int param_index - Index of the parameter.

AnimationModifierMat4 ( string param, string param_name ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • string param - Parameter to be animated by the modifier.
  • string param_name - Name of the parameter.

void Copy ( AnimationModifierMat4 modifier ) #

Copies all data from the specified source animation modifier.

Arguments

  • AnimationModifierMat4 modifier - Source animation modifier.

void AddValue ( float time, mat4 value ) #

Adds the value to the modifier at the specified time.

Arguments

  • float time - Time of the key on the timeline, in seconds.
  • mat4 value - The modifier value at the specified time.

void UpdateUniformTime ( bool enabled, bool force_update = false ) #

Changes the value that defines if the modifier values are changed uniformly along the timeline. Enabling the uniform time allows avoiding such cases as speeding up or slowing down due to the curve shape.

Arguments

  • bool enabled - The current value.
  • bool force_update - The target value.
Last update: 2024-12-13
Build: ()